I think this is a good idea.
The problem of hihg leveled items to be sold at low plat, can be solved
relatively easy: I dont know how the source code does this, but the
idea is this: all items have a value (or variable, i supose) that store
the selling prize in normal shops. So, you can set the
Player-owned, shortened form P-owned :)
I think you should beable to set the buying price if
you own the shop.
--- Nicolas Weeger [EMAIL PROTECTED] wrote:
But i'm afraid what happens when high lvl players
sell quest items
for very few platinums, and so soon many low level
players maybe
On Sun, Mar 19, 2006 at 01:39:12PM +0100, tchize wrote:
Price in real shops depends on charisma of buyer and a shop
expensiveness factor set in shop maps. I suppose in player owned shop,
you don't want a price to change depending on charisma, and so you
can't check a minimum value easily.
Could a little more detail on this process be given? Looking over the patch
to see how it works leaves me with a few questions.
It seems to me that the patch in question lets the owner set whatever price,
but doesn't actually pay the player who sold it anything? Is the correct? If
so,
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