Hello.
I implemented the feature request #1539125 by Andreas Kirschbaum.
Swamps will now be fatal even to players having the woodsman skill. This skill
will only means you'll survive on the swamp longer :)
Nicolas
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Raphaël Quinet wrote:
The current exp_table (with its flaws) was obviously designed for the
combat skills and for the total experience. But it does not work as
well for the mental/craft skills. Awarding more exp points for
using these skills successfully would not be a good solution because
Wim Villerius wrote:
The main problem i've observed when playing was that once you can kill a
certain mob, you can continue killing it until you 'die' out of boredom.
That means: hit - say - lvl 40 and start killing demon lords until
you're lvl 110. A method that works perfectly. (and in case
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If you do not understand or if you disagree with this proposal, then
maybe you should read the whole text.
I would like to remove the option death_penalty_levels,
Raphaël Quinet wrote:
snip
But this created two problems:
1) Contrary to what was expected, it is not very difficult to gain a
lot of exp near the high levels. Due to the availability of high
level monsters and deep dungeons with a lot of monsters, the player
can still collect
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