On Sat, 02 Sep 2006 14:47:34 -0700, Mark Wedel wrote:
For most of the mental skills, the complication of things gets cut off.
Readables above level 10 are pretty darn rare. I'm not sure about
find/detect
traps, and the item identification skills are another issue all together.
I have
Hello.
Following different bugfixes in the code, it seems to me the weather code is
now operational, even at level 5.
The tests I made seem to be correct. Weather correctly changes tiles, puts
snow/rain, in short behaves like it should from the code, and like one would
expect.
Rednexela made
On Sat, 02 Sep 2006 18:52:22 -0600, Alex Schultz [EMAIL PROTECTED] wrote:
One little note on this, I would say the levels 95-100 are fairly tricky
actually (of course not as much as 100-115 of course), and that your
statement might be a more accurate with level 50 to level 95, but yes,
despite
Raphaël Quinet wrote:
Proposed solution:
- Get rid of death_penalty_levels. This option hides the real problem
instead of solving it.
I'm personally more inclined to leave the death_penalty_levels option,
but set it's default to unlimited, so server admins could do things such
as make
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