Re: [crossfire] CVS - SVN conversion

2006-09-19 Thread Mark Wedel
Current status: CVS data is imported over, and I've renamed the files to be arch/trunk, client/trunk, etc. I've also made 1.x branches of the arch, client, maps, and server (at such time it becomes relevant, it could be done for jxclient and sounds). There are as arch/branches/1.x,

Re: [crossfire] CVS - SVN conversion

2006-09-19 Thread Alex Schultz
Mark Wedel wrote: Current status: CVS data is imported over, and I've renamed the files to be arch/trunk, client/trunk, etc. I've also made 1.x branches of the arch, client, maps, and server (at such time it becomes relevant, it could be done for jxclient and sounds). There are

Re: [crossfire] stat loss and highly specialized players

2006-09-19 Thread Raphaël Quinet
On Mon, 18 Sep 2006 22:21:28 -0400, Andrew Fuchs [EMAIL PROTECTED] wrote: As what i could skim off of I440r__'s rant on IRC, players that are highly specialized (high level) in only a few skills can loose an unreasonable amount levels in skills that they are trying to develop from low levels.

Re: [crossfire] stat loss and highly specialized players

2006-09-19 Thread Kevin R. Bulgrien
It should apply to skills as well as overall levels. So under normal circumstances, I think that means no more than 3 levels lost from any skill and overall level. However, you could lose 3 levels from several different skills - for example, pyromancy, one handed weapons, praying, so it

Re: [crossfire] stat loss and highly specialized players

2006-09-19 Thread Alex Schultz
Raphaël Quinet [EMAIL PROTECTED] writes: As mentioned a few days ago, the default experience table is rather bad, especially near the higher levels because you only need to increase your exp by 1 or 2% to gain a level. You always lose a reasonably fair amount of experience when you die

Re: [crossfire] CVS - SVN conversion

2006-09-19 Thread Nicolas Weeger (Laposte)
CVS data is imported over, and I've renamed the files to be arch/trunk, client/trunk, etc. snip Thanks Mark for handling the conversion! Nicolas ___ crossfire mailing list crossfire@metalforge.org

Re: [crossfire] stat loss and highly specialized players

2006-09-19 Thread Raphaël Quinet
On Tue, 19 Sep 2006 19:06:18 + (UTC), Alex Schultz [EMAIL PROTECTED] wrote: Raphaël Quinet [EMAIL PROTECTED] writes: By the way, I added a link to http://wiki.metalforge.net/doku.php/dev_todo:exp_table A few notes on changing the exp table: To me, the shape of the one on that

Re: [crossfire] stat loss and highly specialized players

2006-09-19 Thread Raphaël Quinet
On Tue, 19 Sep 2006 12:03:54 -0500, Kevin R. Bulgrien [EMAIL PROTECTED] wrote: I believe the player whose rant spawned this thread levels overall experience in one or two skills that are directly related to killing monsters. This means his character could conceivably revert to a new