on the other hand, there are a few other things that would make something
an archetype. For example, you can't customise an object in a treasure
list, so you have to make an archetype. And the most well-known one, a
custom face.
I'd argue there are things in the game that *shouldn't* be
Andrew Fuchs wrote:
There are several instances in the maps, where custom objects where
copied and pasted from other maps. An example to this is the
guidebooks in the post offices. Recently the guide books in Scorn's
post office where modified, but not the ones in other post offices.
Heh,
Been a few days since we moved to SVN. With the transition, there are some
changes that can be made.
One point is automatically rebuilding the archetypes when the arch tree
changes.
My thought here is that lib/Makefile can run svnversion and puts that in a
state file
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