Re: [crossfire] Making maps easier to maintain, by creating custom archetypes for duplicated objects.

2006-09-22 Thread Lalo Martins
on the other hand, there are a few other things that would make something an archetype. For example, you can't customise an object in a treasure list, so you have to make an archetype. And the most well-known one, a custom face. I'd argue there are things in the game that *shouldn't* be

Re: [crossfire] Making maps easier to maintain, by creating custom archetypes for duplicated objects.

2006-09-22 Thread Kevin R. Bulgrien
Andrew Fuchs wrote: There are several instances in the maps, where custom objects where copied and pasted from other maps. An example to this is the guidebooks in the post offices. Recently the guide books in Scorn's post office where modified, but not the ones in other post offices. Heh,

[crossfire] SVN notes/thoughts

2006-09-22 Thread Mark Wedel
Been a few days since we moved to SVN. With the transition, there are some changes that can be made. One point is automatically rebuilding the archetypes when the arch tree changes. My thought here is that lib/Makefile can run svnversion and puts that in a state file