Re: [crossfire] Improved/redone client.

2006-10-10 Thread Mark Wedel
Quick note - the client reorganization/cleanup/entire discussion is aimed at the 2.0 branch. I don't really forsee many of things things going into the 1.x client. Will try to quickly catch up with all the issues at once : Keybind profiles: I think that is doable, and makes sense

Re: [crossfire] Buffer flooding

2006-10-10 Thread Alex Schultz
Mark Wedel wrote: OTOH, I'm not sure if new players, before they realize about the run feature, may hold down direction keys. I recall that I did at very first ;) Alex Schultz ___ crossfire mailing list crossfire@metalforge.org

Re: [crossfire] Crossfire protocol cleanup

2006-10-10 Thread Brendan Lally
On 10/9/06, Mark Wedel [EMAIL PROTECTED] wrote: - May not be able to use a 2.0 client to play on an older server (depends on how old, and what protocol commands to use). Could still use the 1.x clients of course. Might I suggest then, that when the 2.0 protocol changes are (vaguey)

Re: [crossfire] Crossfire protocol cleanup

2006-10-10 Thread Nicolas Weeger (Laposte)
It has been noted that within both the client and server, there is a fair amount of old code around to support older versions of the servers and older versions of the client. The setup command has also gotten a lot of options with methods to negotiate what protocol commands it supports, and

Re: [crossfire] Improved/redone client.

2006-10-10 Thread Nicolas Weeger (Laposte)
Standardize on 19x19 map size. It makes sense to have a common client size. Of course, whatever size we use, some people will find it too small, some will find it too big :) Make client fullscreen. As long as it's an option, no issue here. Note that I agree about the point concerning

Re: [crossfire] Improved/redone client.

2006-10-10 Thread Alex Schultz
Nicolas Weeger (Laposte) wrote: The best thing would be to have game mode, either full screen or not, with a specialized toolkit, and integrated mode, integrated in the desktop (using style and such). In my opinion this would be a great feature to have, however might be difficult to

Re: [crossfire] Food consumption

2006-10-10 Thread Kevin R. Bulgrien
Mark Wedel wrote: Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal... I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to carry a refrigerator around with me... :-) A separate