Alex Schultz wrote:
Agreed with the reason below, but the problem with that, is that
version.h shouldn't append -r unless it has a SVN_REV, and easier to
check in defines if SVN_REV is defined at all, instead of checking if
it's or not. Because of that, it seems like a better idea to me to
Brendan Lally wrote:
On 10/9/06, Mark Wedel [EMAIL PROTECTED] wrote:
- May not be able to use a 2.0 client to play on an older server (depends on
how
old, and what protocol commands to use). Could still use the 1.x clients of
course.
Might I suggest then, that when the 2.0 protocol
Kevin R. Bulgrien wrote:
I have been giving this extra thought lately, and fired up the gtk2 client. I
have to say I do not agree with the statement that the clients are too geeky,
but then again, I score high on nerd tests too. At first I thought the gtk2
client tabbed information was
Here is a screenshot of my gcfclient2, with some comments about where
some space optimizations could be implemented:
http://wilber.gimp.org/~raphael/crossfire/gcfclient-ui.png
I don't think I ever responded to this. But one of your points is that the
look/inventory icons are too big.
Alex Schultz wrote:
-Less flexibly, as a gtk2 theme with small changes in logic and hacks to
make popups have custom title bars and stay within the game view (might
involve interesting platform specific code).
The second would probably be less work, however IMHO more hackish and
more
I'm going to try and summarize the 20+ messages here.
19x19 map size:
---
Didn't get many comments, but a few people expressed desire to be able to set
this (either because of very small screens, or very large screens). Now
scaling
of the images (-mapscale already supports
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