Alex Schultz wrote:
Graphics:
-Symbolic value lacking in some cases
-Good symbolism means recognizable at first glance
I'd think that those could be cleaned up as identified.
-Consistancy lacking it many cases
That also needs to be cleaned up. I'd say that images should
Alex Schultz wrote:
UI Ideas:
-hp bars on player/monster images (darkschneider)
I've played some commercial games that does this - this is nice in some
regards.
But within crossfire, has some more issues. I think it is sort of
interesting
not knowing how close you are to killing
Alex Schultz wrote:
Death penalties:
-One of the things that bugs players the most
I wonder if this is somewhat tied to some of the other points raised
elsewhere, where players can die very easily. I have a feeling that if you had
to be really stupid to die (have a low level character
Alex Schultz wrote:
Map design:
-Are maps designed badly so players can die too suddenly?
Some maps are. I don't have any specific maps in mind. And some of this is
just the general speed of the game - the fact that a combat takes less than 5
seconds means that death can happen very
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