[crossfire] Graphics, was Re: IRC traffic for Sunday Oct 22

2006-10-25 Thread Mark Wedel
Alex Schultz wrote: Graphics: -Symbolic value lacking in some cases -Good symbolism means recognizable at first glance I'd think that those could be cleaned up as identified. -Consistancy lacking it many cases That also needs to be cleaned up. I'd say that images should

[crossfire] UI changes, was Re: IRC traffic for Sunday Oct 22

2006-10-25 Thread Mark Wedel
Alex Schultz wrote: UI Ideas: -hp bars on player/monster images (darkschneider) I've played some commercial games that does this - this is nice in some regards. But within crossfire, has some more issues. I think it is sort of interesting not knowing how close you are to killing

[crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

2006-10-25 Thread Mark Wedel
Alex Schultz wrote: Death penalties: -One of the things that bugs players the most I wonder if this is somewhat tied to some of the other points raised elsewhere, where players can die very easily. I have a feeling that if you had to be really stupid to die (have a low level character

[crossfire] Map Design, was Re: IRC traffic for Sunday Oct 22

2006-10-25 Thread Mark Wedel
Alex Schultz wrote: Map design: -Are maps designed badly so players can die too suddenly? Some maps are. I don't have any specific maps in mind. And some of this is just the general speed of the game - the fact that a combat takes less than 5 seconds means that death can happen very