Reading fix_object (former fix_player), it seems to be there's a big mess
waiting to happen (or already happened?) :)
Basically, fix_object resets many many things, including all special flags
(see in dark, stealth, ...), resistances, ...
This means all those custom values will simply disappear
Fixing code should be easy, but fixing players will probably require a
script to strip the last_grace/last_sp/last_eat fields from players's
spells. Another messy option is to reset at loading fields, but i'm not
that eager to do that, as it's a ponctual fix...
Ok, fixed the code by adding a
Nicolas Weeger (Laposte) wrote:
Reading fix_object (former fix_player), it seems to be there's a big mess
waiting to happen (or already happened?) :)
Basically, fix_object resets many many things, including all special flags
(see in dark, stealth, ...), resistances, ...
This means all
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