Re: [crossfire] House sizes

2007-02-13 Thread Aaron Baugher
Mark Wedel [EMAIL PROTECTED] writes: Maybe it being absolute is a bit too much. But having a general rule of thumb could be a good thing - otherwise things become inconsistent in weird ways. One 2x2 house could enter into a 80x80 building, where a 3x3 house enters into a 40x40 - that type

Re: [crossfire] House sizes

2007-02-13 Thread Alex Schultz
Aaron Baugher wrote: I like the idea mentioned earlier of trying to keep them within a range. The ranges could even overlap somewhat. Say a house one block wide on the outside could be 1-15 tiles wide on the inside, while a two-block-wide house image could be 10-25 inside, a 3-block house

Re: [crossfire] House sizes

2007-02-13 Thread Mark Wedel
Aaron Baugher wrote: Mark Wedel [EMAIL PROTECTED] writes: Also, there is some limit on how big multipart images can be - I'd have to look at the map protocol, but I think right now it is somewhere in the 6-8 space range. This could be fixed in various ways. I don't know if there's a

Re: [crossfire] House sizes

2007-02-13 Thread Alex Schultz
Mark Wedel wrote: Aaron Baugher wrote: Also, do many players still play on an 11x11 map view? Buildings that are 5x5 or so would make that map feel *very* crowded. Maybe we could assume that by 2.0, all the clients would be capable of displaying a larger area than that? I