Mark Wedel [EMAIL PROTECTED] writes:
Maybe it being absolute is a bit too much. But having a general
rule of thumb could be a good thing - otherwise things become
inconsistent in weird ways. One 2x2 house could enter into a 80x80
building, where a 3x3 house enters into a 40x40 - that type
Aaron Baugher wrote:
I like the idea mentioned earlier of trying to keep them within a
range. The ranges could even overlap somewhat. Say a house one block
wide on the outside could be 1-15 tiles wide on the inside, while a
two-block-wide house image could be 10-25 inside, a 3-block house
Aaron Baugher wrote:
Mark Wedel [EMAIL PROTECTED] writes:
Also, there is some limit on how big multipart images can be - I'd
have to look at the map protocol, but I think right now it is
somewhere in the 6-8 space range. This could be fixed in various
ways.
I don't know if there's a
Mark Wedel wrote:
Aaron Baugher wrote:
Also, do many players still play on an 11x11 map view? Buildings that
are 5x5 or so would make that map feel *very* crowded. Maybe we could
assume that by 2.0, all the clients would be capable of displaying a
larger area than that?
I
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