Nicolas Weeger wrote:
> Replying to various threads in the same message :)
>
> Ok, so what about: server merely sends item's name, client-type, and event
> type?
> For instance, 'goblin death' or 'dragon move'
> or 'icestorm move'.
>
> Then client handles those values however it wants - play
Jumping in on this discussion too.
Heres an add on idea:
Bundle with the client all the musics to be used in the game, (thus
making it a client) :)
Add a feature to the maps for a mapmaker to define a certain background
music series (dark ambiance in the caves? Church music while on the
Valrie
On Sat, 14 Apr 2007, Andrew Fuchs wrote:
> IIRC, there where a few servers that had their own maps (exclusive to
> that server). Also, giving away a map is equivalent to giving away a
> spoiler, which some people wouldn't want to do.
Yeah I don't think there is any intrinsic reason why all serve
Replying to various threads in the same message :)
Ok, so what about: server merely sends item's name, client-type, and event
type?
For instance, 'goblin death' or 'dragon move'
or 'icestorm move'.
Then client handles those values however it wants - play a sound, play a
random sound, don't
Andrew Fuchs wrote:
>
> How is the client going to get the music? Is it going to be included,
> or will it download it from the server? I would prefer that the
> "default" sounds get included, and that custom ones can be downloaded by
> the client. Though in the case of downloading sounds, we
Nicolas Weeger wrote:
> Hello.
>
> I just added a 'background_music' field to maps.
>
> 'sound' setup has been changed. If client sends '2' as value (instead of 1),
> support for background music is enabled.
>
> When player enters a map, background music name is sent, or 'NONE' if nothing
> is
On Sun, 2007-04-22 at 15:53 +0200, Nicolas Weeger wrote:
> Hello.
>
> I just added a 'background_music' field to maps.
>
> 'sound' setup has been changed. If client sends '2' as value (instead of 1),
> support for background music is enabled.
>
> When player enters a map, background music name
Hello.
I just added a 'background_music' field to maps.
'sound' setup has been changed. If client sends '2' as value (instead of 1),
support for background music is enabled.
When player enters a map, background music name is sent, or 'NONE' if nothing
is defined for the map.
There is still no
Hello.
I just finished committed to SVN code to handle inventories in artifacts and
archetypes.
Just put an 'arch xxx', with 'end', like in maps, and it should be handled
correctly. All fields can be customized, this is a 'real' loading.
Technically, caveats:
* if you have more than 10 levels
> Random question to everyone at a whole - should the old 'dam' field go
> away at some point, that is to say, everything should use the discrete
> damage?
In the future, probably, yes. But we must take care, as this field is used for
other things than damage, IIRC...
Also, we already have many
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