Re: [crossfire] Background music

2007-04-22 Thread Mark Wedel
Nicolas Weeger wrote: > Replying to various threads in the same message :) > > Ok, so what about: server merely sends item's name, client-type, and event > type? > For instance, 'goblin death' or 'dragon move' > or 'icestorm move'. > > Then client handles those values however it wants - play

Re: [crossfire] Background music

2007-04-22 Thread Ben Jolitz
Jumping in on this discussion too. Heres an add on idea: Bundle with the client all the musics to be used in the game, (thus making it a client) :) Add a feature to the maps for a mapmaker to define a certain background music series (dark ambiance in the caves? Church music while on the Valrie

Re: [crossfire] Metaserver policy, was Re: Crossfire+/Crossfire2 Versioning and Metaserver

2007-04-22 Thread Robert Brockway
On Sat, 14 Apr 2007, Andrew Fuchs wrote: > IIRC, there where a few servers that had their own maps (exclusive to > that server). Also, giving away a map is equivalent to giving away a > spoiler, which some people wouldn't want to do. Yeah I don't think there is any intrinsic reason why all serve

Re: [crossfire] Background music

2007-04-22 Thread Nicolas Weeger
Replying to various threads in the same message :) Ok, so what about: server merely sends item's name, client-type, and event type? For instance, 'goblin death' or 'dragon move' or 'icestorm move'. Then client handles those values however it wants - play a sound, play a random sound, don't

Re: [crossfire] Background music

2007-04-22 Thread Mark Wedel
Andrew Fuchs wrote: > > How is the client going to get the music? Is it going to be included, > or will it download it from the server? I would prefer that the > "default" sounds get included, and that custom ones can be downloaded by > the client. Though in the case of downloading sounds, we

Re: [crossfire] Background music

2007-04-22 Thread Mark Wedel
Nicolas Weeger wrote: > Hello. > > I just added a 'background_music' field to maps. > > 'sound' setup has been changed. If client sends '2' as value (instead of 1), > support for background music is enabled. > > When player enters a map, background music name is sent, or 'NONE' if nothing > is

Re: [crossfire] Background music

2007-04-22 Thread Andrew Fuchs
On Sun, 2007-04-22 at 15:53 +0200, Nicolas Weeger wrote: > Hello. > > I just added a 'background_music' field to maps. > > 'sound' setup has been changed. If client sends '2' as value (instead of 1), > support for background music is enabled. > > When player enters a map, background music name

[crossfire] Background music

2007-04-22 Thread Nicolas Weeger
Hello. I just added a 'background_music' field to maps. 'sound' setup has been changed. If client sends '2' as value (instead of 1), support for background music is enabled. When player enters a map, background music name is sent, or 'NONE' if nothing is defined for the map. There is still no

[crossfire] Inventories in artifacts/archetypes

2007-04-22 Thread Nicolas Weeger
Hello. I just finished committed to SVN code to handle inventories in artifacts and archetypes. Just put an 'arch xxx', with 'end', like in maps, and it should be handled correctly. All fields can be customized, this is a 'real' loading. Technically, caveats: * if you have more than 10 levels

Re: [crossfire] Discrete damage type

2007-04-22 Thread Nicolas Weeger
> Random question to everyone at a whole - should the old 'dam' field go > away at some point, that is to say, everything should use the discrete > damage? In the future, probably, yes. But we must take care, as this field is used for other things than damage, IIRC... Also, we already have many