Hello, some feedback on the patches on tracker.
https://sourceforge.net/tracker/index.php?func=detailaid=1673222group_id=
13833atid=313833 arrows that stone victim, things like that (not sure how
you unstone) could be fun, imo
I'm not totally sure how you can unstone. It seems to me it's a
Nicolas Weeger wrote:
Hello, some feedback on the patches on tracker.
https://sourceforge.net/tracker/index.php?func=detailaid=1673222group_id=
13833atid=313833 arrows that stone victim, things like that (not sure how
you unstone) could be fun, imo
I'm not totally sure how you can
Hello :)
Based on feature request
http://sourceforge.net/tracker/index.php?func=detailaid=1549717group_id=13833atid=363833
I added a smoking pipe.
It requires 'pipeweed' to smoke, and will give a 100% fear resist (yes, full
resist) and -2 Con -2 Dex malus.
It's Python-script based :)
Not
Nicolas Weeger wrote:
Not sure pipeweed is used, so maybe we could put some somewhere in a map? :)
Eracc has some in his Zorn maps, and there's also a Zorn's Pipe in
there. Perhaps Zorn's Pipe should get that script attached too?
Alex Schultz
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One thing that has been bothering me recently, is that increasingly, most
scripts are tied to arches, yet they reside inside maps, which means an
admin needs to keep arches and maps strictly in sync.
I'd like to propose the tiniest addition to the complexity of the python
plugin, so that we'd
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