Re: [crossfire] Materials

2007-07-06 Thread Andreas Kirschbaum
Nicolas Weeger wrote: > Le samedi 09 juin 2007 23:49, Lalo Martins a écrit : > > what about... keep "materialname" and lib/materials, and kill the > > "material" field? > > Err, can't for now, Gridarta (which is hopefully the "official" editor > doesn't handle this materialname field :) This shoul

Re: [crossfire] Max State Cap (was: Re: classes & guilds)

2007-07-06 Thread Bernd Edler
On Thu, 5 Jul 2007, Mark Wedel wrote: > ... For there not to be stat limits, > you'd have to make all the bonuses linear. > > Which to some extent is a good thing I think. Yes, linear boni would remove the somewhat "binary" stat behaviour, where you either have 30 or crap. If one uses max st

Re: [crossfire] safe/common item stack/inventory iteration?

2007-07-06 Thread Andreas Kirschbaum
Mark Wedel wrote: > The only really foolproof way would be to add some flag - something > like 'FLAG_NEEDS_TO_BE_DESTROYED'. Instead of the object actually > getting destroyed, that flag is set, and then there is some other > function later that goes through and cleans these objects up. > > However

Re: [crossfire] Bug [ 1735459 ] Ground view missing face updates

2007-07-06 Thread Andreas Kirschbaum
Nicolas Weeger wrote: > > At some level, it is very easy to fix - if player is on a space, and > > anything (including face) on that space change, we just send all the > > contents of that space again to the player. > > Why all items? Don't items on a space get a tag, that can be used to > simply s

[crossfire] Ideas for guilds

2007-07-06 Thread Schmuel-Leib Eliezar Safir
My idea is to create guilds for certain lvls. guild lvl 1 - 30 guild lvl 31 - 70 guild lvl 71 - 100 guild lvl 101 - 115 ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] On the software side of "reorganizing the world"

2007-07-06 Thread Andreas Kirschbaum
Lalo Martins wrote: > What I think we need is a "world editor". [...] > Ideally, I'd like an UI on at least the magicmap scale, maybe farther, > where I can lay mountains, rivers, forests, marshes, sea/land, and > preferably copy large chunks right out of an older map (say, Lone > Town) and paste i