I've been playing with the rebalance of melee combat for crossfire for a
while, and while not 100% done, I think it is complete enough to warrant
committing it to the trunk and hopefully getting more exposure.
Now for folks running trunk servers, while the change will not cause
anything
Le lundi 31 décembre 2007, Mark Wedel a écrit :
Had mentioned several months back I was going to do a new stable release
in the near future. Between getting sidetracked and waiting for some
changes to get put back, I never got around to making a release.
Hopefully there will be a Windows
Having the action take a long time would just be perceived as lag, and
so should be avoided if at all possible.
Brewing potions (or beer!) could easily have a time lag: it takes time for the
stuff to brew. BUT it does not mean the player should stand immobile: the
player should keep the forge
Nicolas Weeger wrote:
I've been playing with the rebalance of melee combat for crossfire for a
while, and while not 100% done, I think it is complete enough to warrant
committing it to the trunk and hopefully getting more exposure.
Now for folks running trunk servers, while the change
Nicolas Weeger wrote:
While I haven't adjusted bow combat, from the basic uses I've done so
far, it seems to be somewhat reasonable - the fire/kill rate is somewhat
close to to melee - big advantage is that you're not right next to
creature. Big disadvantage is you need to carry thousands
Anton Oussik wrote:
Yes, fair enough. Some spells today are already improvements of older
versions though, e.g. the snowstorms, so you already have a bit of
chasing higher version of a spell around. Perhaps it is a question
of striking the right balance between having too many similar spells
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