Re: [crossfire] Plan to commit combat changes to trunk

2008-01-03 Thread Nicolas Weeger
I've been playing with the rebalance of melee combat for crossfire for a while, and while not 100% done, I think it is complete enough to warrant committing it to the trunk and hopefully getting more exposure. Now for folks running trunk servers, while the change will not cause anything

Re: [crossfire] Next release

2008-01-03 Thread Nicolas Weeger
Le lundi 31 décembre 2007, Mark Wedel a écrit : Had mentioned several months back I was going to do a new stable release in the near future. Between getting sidetracked and waiting for some changes to get put back, I never got around to making a release. Hopefully there will be a Windows

Re: [crossfire] Balance changes

2008-01-03 Thread Juha Jäykkä
Having the action take a long time would just be perceived as lag, and so should be avoided if at all possible. Brewing potions (or beer!) could easily have a time lag: it takes time for the stuff to brew. BUT it does not mean the player should stand immobile: the player should keep the forge

Re: [crossfire] Plan to commit combat changes to trunk

2008-01-03 Thread Mark Wedel
Nicolas Weeger wrote: I've been playing with the rebalance of melee combat for crossfire for a while, and while not 100% done, I think it is complete enough to warrant committing it to the trunk and hopefully getting more exposure. Now for folks running trunk servers, while the change

Re: [crossfire] Balance changes

2008-01-03 Thread Mark Wedel
Nicolas Weeger wrote: While I haven't adjusted bow combat, from the basic uses I've done so far, it seems to be somewhat reasonable - the fire/kill rate is somewhat close to to melee - big advantage is that you're not right next to creature. Big disadvantage is you need to carry thousands

Re: [crossfire] Balance changes

2008-01-03 Thread Mark Wedel
Anton Oussik wrote: Yes, fair enough. Some spells today are already improvements of older versions though, e.g. the snowstorms, so you already have a bit of chasing higher version of a spell around. Perhaps it is a question of striking the right balance between having too many similar spells