Hello. Replying to various points in one mail :)
Benefits I see to account system: * easier for player to manage characters * easier for players to remember other's identities (one account vs multiple chars - assuming account named is for instance displayed in the 'who' output) * maybe character exchange * why not some benefit from dead chars on perma death servers? Agreed on class information chosen at the same time, makes sense. I'd see a transition period: at first "old" clients could create characters without accounts. Newer clients could create account and link characters to it (create account 'Nicolas', and tell the server the 'Warrior' character is linked to this account). Then remove players without account. Client could make some shortcut and propose to create account + player at the same time for "lazy" players. I see the account as a better way to count players - best case all players use an account, so we know how many there are ; worse case, one account per character, same situation as now. Yes, server will always check what client sends - basics of our protocol anyway. Concerning Mark's last point: obviously, player will choose 'login' or 'new char' on client which will send the right command - wrong password implies failure to log, not new char creation. I hope I addressed all points :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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