If the human players were spending bunch of time doing calculations (like
in live action games), then simplifying such things may make more sense.
That is the point, I think: a fun game isn't a calculation game. So why put
calculations we don't need? :)
Likewise, if the game was much
Nicolas Weeger wrote:
Likewise, if the game was much more an adventure game, then maybe not
having stats would make more sense (by adventure game, I mean games where
the focus is on exploration and solving puzzles, like say myst, and not
killing things).
Maybe that's somethine we should
Andrew Fuchs wrote:
2008/12/14 Nicolas Weeger nicolas.wee...@laposte.net
1) Don't give out stats to players. Don't give HP/SP/GR/ whatever. Only give
hints about the health (you feel very bad, you bleed a lot) and such
things (with great effort you take the armor, but fall on the ground trying
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