On 03/20/10 10:12 PM, Alex Schultz wrote:
> On Sat, 20 Mar 2010 21:14:41 -0700
> Mark Wedel wrote:
>>Just a note, this was discussed several years back, and at that
>> time, there was concern that that 'gives away' information to the
>> player that perhaps should not be given away (how close a
On Sat, 20 Mar 2010 21:14:41 -0700
Mark Wedel wrote:
> Just a note, this was discussed several years back, and at that
> time, there was concern that that 'gives away' information to the
> player that perhaps should not be given away (how close a monster is
> to death as an example, or fast rege
On 03/20/10 12:55 AM, Nicolas Weeger wrote:
> Hello.
>
>>Yes, that is the ideal case, especially if there is lots of active
>> development.
>>
>>If there isn't, it is simpler to just freeze the trunk gate for anything
>> but bug fixes needed for the 1.50 release. That way quality can get
>
On 03/19/10 11:24 AM, Brendan Lally wrote:
> Hello,
>
> The following is a proposed addition to the crossfire protocol to
> enable the clients to show monster health bars.
Just a note, this was discussed several years back, and at that time, there
was concern that that 'gives away' information
Hello.
> Yes, that is the ideal case, especially if there is lots of active
> development.
>
> If there isn't, it is simpler to just freeze the trunk gate for anything
> but bug fixes needed for the 1.50 release. That way quality can get
> better, without the overhead of a branch, potentially
Hello.
> The following is a proposed addition to the crossfire protocol to
> enable the clients to show monster health bars.
Looks fine and fun to me :)
Nicolas
--
http://nicolas.weeger.org [Mon p'tit coin du web]
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