Re: [crossfire] skill window

2010-04-16 Thread Brendan Lally
On Thu, 15 Apr 2010 22:17:24 -0500 Kevin Bulgrien kbulgr...@att.net wrote: Questions: 1) Can the skills and experience pane now disappear? Other layouts might be other player's favorites, so making sweeping changes seems to take some extra thought about who it affects. Ok, so taking

[crossfire] Material

2010-04-16 Thread Nicolas Weeger
Hello. I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in config.h... I don't even know who knows what it is supposed to do or if it was tested :) So I'm proposing 2 alternatives: 1) remove this code, and forget about it 2) activate it and debug it. For option 2),

Re: [crossfire] Material

2010-04-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in config.h... I don't even know who knows what it is supposed to do or if it was tested :) Quite some time ago, it was enabled on Metalforge but removed due to player

[crossfire] Auto ID on examine

2010-04-16 Thread Brendan Lally
Hello all, Just wanted to get some opinions on the following patch: https://sourceforge.net/tracker/?func=detailaid=2988536group_id=13833atid=313833 This changes the way the examine command (triggered by left clicking on an object) works so that if the object is unidentified, and the player has

Re: [crossfire] skill window

2010-04-16 Thread Kevin Bulgrien
Ok, so taking all of that, then it is even less clarity over who can 'bless' a change to a layout, particularly if the author of a layout isn't the same thing as a user. Because there are multiple respondents, giving different verdicts, the mailing list probably isn't the ideal place to try