Hello.
I've been playing with having items hide their real face unless they are
identified.
So for instance potions would keep their generic face when not identified.
Here's a patch that makes that behaviour.
Right now it's only the face (and animation-related parameters), but I was
On 01/18/12 02:26 PM, Nicolas Weeger wrote:
Hello.
I've been playing with having items hide their real face unless they are
identified.
So for instance potions would keep their generic face when not identified.
In the distant past, potions used to work that way - generic face until
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