Re: [crossfire] Time delay in maps

2013-03-19 Thread Mark Wedel
On 03/19/13 09:55 AM, Kevin Zheng wrote: Hi, I'm trying to implement time delay in one of the maps I'm working on. Unfortunately, I have no idea how to approach this. I suspect I have to do something in Python, but I've never done this before, either. Basically, a magic ear will activate a conn

Re: [crossfire] Keeping capitalization consistent in maps

2013-03-19 Thread Mark Wedel
On 03/19/13 01:39 AM, Otto J. Makela wrote: On 2013-03-19 05:18, Kevin Zheng wrote: Proper nouns should be capitalized, but "Arena Guard" appears capitalized. On the other hand, "ticket vendor" is not capitalized. Where do we typically draw the line between a generic noun and a proper noun? T

[crossfire] Time delay in maps

2013-03-19 Thread Kevin Zheng
Hi, I'm trying to implement time delay in one of the maps I'm working on. Unfortunately, I have no idea how to approach this. I suspect I have to do something in Python, but I've never done this before, either. Basically, a magic ear will activate a connection, which needs to start a timer. When

Re: [crossfire] Keeping capitalization consistent in maps

2013-03-19 Thread Otto J. Makela
On 2013-03-19 05:18, Kevin Zheng wrote: Proper nouns should be capitalized, but "Arena Guard" appears capitalized. On the other hand, "ticket vendor" is not capitalized. Where do we typically draw the line between a generic noun and a proper noun? There is also a long-standing problem that the

[crossfire] Drop confusion with spooky action at a distance

2013-03-19 Thread Otto J. Makela
I believe I've found an interesting (server side?) bug. If you have a container on the ground (let's say a quiver), you open it while standing over it, and attempt to drop something into it with "drop xxx" ("drop arrows", even if no objects match) something strange happens and the container disap