On 2013-11-01 04:54, David Hurst wrote:
I'd be of the view, if it isn't reducing a functionality but
re-implementing it in a more useful way (be it more flexible, faster,
or any other good reason) then it has my support.
This could better be described as removing an arcane feature to simplify
I have generated a new set of patches without the removal of the
functionality to re-bind key modifiers, and with some minor
improvements. Otherwise, they are the same as before.
These apply on top of current svn repository (rev 19089).
I think we should still remove the functionality that
Today, keybindings are saved as ~/.crossfire/keys. That means you
cannot have different key bindings for each character.
This patch changes that so that keybindings are saved as
~/.crossfire/character-name.keys. So if your character is named
Leopold, the keybindings are saved to
On 11/02/2013 11:04, Arvid Brodin wrote:
That's something of a tall order. :) It's a lot of work learning how
_one_ client works; learning two clients and then trying do do only
changes that benefit both (and doesn't break any) of them could be
very limiting. (Is the Windows compatibility
Committed in r19090.
To the best of my knowledge, Crossfire doesn't have a formal patch
review process. By the time everyone reviews it, bit rot will have
already set in. Best to commit it now and fix issues later if needed.
On 11/02/2013 18:24, Arvid Brodin wrote:
* Show all keybindings (incl
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