Re: [crossfire] [PATCH 1/2] Keybindings: multiple changes

2013-11-14 Thread Arvid Brodin
On 2013-11-07 01:11, Kevin Zheng wrote: On 11/03/2013 11:15, Arvid Brodin wrote: Anyway, this needs to be expressed with two keybindings in my code: one with no modifiers (called None in the keybindings dialog), and one with the Run modifier. My code ignores the 'N' here since it means no

Re: [crossfire] [PATCH 1/2] Keybindings: multiple changes

2013-11-14 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/14/13 6:03 PM, Arvid Brodin wrote: Of course, we would have to agree about the default set of direction keys... ;) It's been my observation that the first thing a new player does when they want to move their character - is to use the arrow