Re: [crossfire] Game change proposals

2014-06-12 Thread Kevin Zheng
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/12/2014 13:35, Nicolas Weeger wrote: What about mini-games? For instance, instead of a mere lockpicking, you actually have to use the picks in the right order in a limited time to pick a lock - if you fail, you trigger the traps, of

Re: [crossfire] Game change proposals

2014-06-12 Thread Tolga Dalman
On 06/12/2014 09:08 PM, Kevin Zheng wrote: On 06/12/2014 13:35, Nicolas Weeger wrote: What about mini-games? For instance, instead of a mere lockpicking, you actually have to use the picks in the right order in a limited time to pick a lock - if you fail, you trigger the traps, of course.