Re: [crossfire] building very old versions

2016-06-27 Thread DraugTheWhopper
> Use polymorph spell on the summoned pet until they morphed in to the Hyperkobold. It took enough tries to get a hyperkobold that it usually helped to first summon an entire "cloud" of pets, on the order of 15 or 20, so you could polymorph half a dozen with one bolt. Also, me and my brother

Re: [crossfire] building very old versions

2016-06-27 Thread Rick Tanner
On 6/27/16 4:06 PM, Matthew Giassa wrote: > How did that hyperkobold 'sploit work? The method I am aware of was - summon one of the many pet monsters. Use polymorph spell on the summoned pet until they morphed in to the Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up big

Re: [crossfire] building very old versions

2016-06-27 Thread Matthew Giassa
How did that hyperkobold 'sploit work? I recall the transmuting one with alchemy where you could make essentially damage-immune armor or crazy powerful weapons (ie: Rugilli's Whisker without the item power constraint). Matthew Giassa,

Re: [crossfire] building very old versions

2016-06-27 Thread DraugTheWhopper
> A question would be what exactly are you looking for in those old versions? The retro graphics, old maps, old gameplay, etc? Like many things Linux, I cut my teeth on whatever was included with SuSE 7.2 Pro. I think it was something in the .90 era, probably color. Some highlights: The layout