> Use polymorph spell on the summoned pet until they morphed in to the
Hyperkobold.
It took enough tries to get a hyperkobold that it usually helped to first
summon an entire "cloud" of pets, on the order of 15 or 20, so you could
polymorph half a dozen with one bolt.
Also, me and my brother
On 6/27/16 4:06 PM, Matthew Giassa wrote:
> How did that hyperkobold 'sploit work?
The method I am aware of was - summon one of the many pet monsters. Use
polymorph spell on the summoned pet until they morphed in to the
Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up
big
How did that hyperkobold 'sploit work? I recall the transmuting one with
alchemy where you could make essentially damage-immune armor or crazy
powerful weapons (ie: Rugilli's Whisker without the item power
constraint).
Matthew Giassa,
> A question would be what exactly are you looking for in those old
versions? The retro graphics, old maps, old gameplay, etc?
Like many things Linux, I cut my teeth on whatever was included with SuSE
7.2 Pro. I think it was something in the .90 era, probably color. Some
highlights:
The layout
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