everytime someone has done something like that, they have regretted it.
FWIW, our class was considering writing a nueral network for crossfire
On Thu, Jun 22, 2017 at 10:01:20PM -0700, Mark Wedel wrote:
> On 06/22/2017 09:06 PM, Kevin Zheng wrote:
> >Hi there,
> >It has now been 3 years
On 6/23/17 10:02 AM, Matthew Giassa wrote:
> Also, has anyone tested how much bandwidth, disk space, etc; the latest
> stable release uses under a test load (i.e. a few users/players)?
Disk space needed for (trunk only) source content:
arch = 124M
server = 39M
maps = 549M
Hi, I'm currently using a 1.71 build of the gtk client on Windows 10. It
works well with only two issues.
1. The Meta server doesn't work
2. The default numpad key bindings don't work and have to be bound manually.
I'm happy to help bug test a gtk client (and the Java client) for this
Seeing the discussion on this list, I thought I should toss out an idea
Some time ago, I was thinking about creating a set of underworld maps,
tiled together much like the surface world maps. The difference is that
they wouldn't necessarily be completely two-dimensional. You might have
Would it be worth migrating the project to GitHub, along with a copy of
the HTML, assets, etc; for the real-time.com CF wiki? Issues wouldn't be
migrated, but a more modern VCS could be employed.
Also, has anyone tested how much bandwidth, disk space, etc; the latest
stable release uses under a
On 06/23/2017 05:37, Rick Tanner wrote:
> Would/could/will the planned release include an .exe version of the GTK
> client for Windows?
It's been a while since I've tried to build the GTK client on Windows,
but I'll remember to give it a shot.
On 06/22/2017 22:30, Robert Brockway wrote:
> About 18 months ago I sparked a discussion about an expanded Crossfire
> world I was developing. Well I went away and did that but wasn't
> willing to host it on a VPS (Linode, Digital Ocean) as the size of the
> world made this quite expensive. So I
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