Re: [crossfire] Useless rods

2019-04-30 Thread Rick Tanner
On 4/30/19 4:09 PM, Preston Crow wrote: > > I'm playing on Metalforge, so it's possible that this has been addressed > in newer code, but I would think there should be a check somewhere to > either not generate these rods or to increase the maximum sp for a rod > to match the sp required to cast

[crossfire] Useless rods

2019-04-30 Thread Preston Crow
I've noticed that some rods can never be used.  I'm under the impression that rods are implemented with a given number of spell points that regenerate quickly for casting the specified spell. Some spells require more points at higher levels.  In some cases, this results in a rod where the