I have not even logged on to a Crossfire
server for years, which is pretty sad.
I will go back to my cave now. ;)
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| Juha Jäykkä, ju...@iki.fi |
| http://koti.kapsi.fi/~juhaj
and livers rot faster than apples or cooked meat...
After one gets create food spells, food becomes moot anyway in any case
(except the special food and dragons).
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| Juha Jäykkä, ju...@iki.fi
After looking over the server code, it seems quite clear to me that
mwedel's suggestion to move it to the client is a good idea.
Do you have any idea how this affects the latency on longer network links and
when there are huge numbers of messages flowing? The output-count helped me a
lot
As long as x11 doesn't have a maintainer, it will be considered
unsupported, and disabled by default in configure (you'll have to pass an
explicit --enable argument to build it). Binaries will not be included
in releases.
Just my quick thought: this seems like a very nice solution. Good
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| Juha Jäykkä, juo...@utu.fi|
| home: http://www.utu.fi/~juolja/ |
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and the guild would simply kick you out if you violate the above rule. Or
something.
Yes - race bound items should be used more.
Could not agree more.
-Juha
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| Juha Jäykkä, juo...@utu.fi
. So if you suddenly decide you want the basher
reward after first getting 10 wizard rewards, you'd get the low-level
reward.
-Juha
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| Juha Jäykkä, juo...@utu.fi|
| home: http
/pick your favourite again.
-Juha
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| Juha Jäykkä, juo...@utu.fi|
| home: http://www.utu.fi/~juolja
to
apply to rebootworld as well? Rationality, reason and human behaviour do not
seem to belong together - as sad as that is.
-Juha
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| Juha Jäykkä, juo...@utu.fi|
| home: http
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| Juha Jäykkä, juo...@utu.fi|
| home: http://www.utu.fi/~juolja/ |
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| Juha Jäykkä, juo...@utu.fi|
| home: http://www.utu.fi/~juolja/ |
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| Juha Jäykkä, juo...@utu.fi|
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja/ |
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on the fly, something like enchanting weapons on the
fly...
But since I'm in a hurry... later!
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja/ |
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combo. But, like you already noted,
these have the problem of being obscure and hard to remember (unless you use
them frequently), so having a slow way of accessing these functions is very
helpful.
-Juha
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| Juha
to bash. It may be the ogre chief cave as well. I do
not have any copies of cf installed at the moment, so I cannot check.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http
).
Is there a reason for points a) and b) being as they are 1) now, 2) in the
future? I hope there is no reason to keep them such in the future...
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED
not be controlled by the sim
code (if we choose to use that). (And I do not count the current hired hands
in Scorn as npcs. They do nothing unless you hire them - not really very c
in npc.)
-Juha
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| Juha Jäykkä, [EMAIL
I think many recipes may be too hard (or do not generate enough of an
item) for the ingredients required - that is certainly another balance
issue there - alchemy has never been balanced, it should be done. But
that isn't quite as main part of the game as say magic and fighting is,
used by rods now to prevent
overuse may be most appropriate.
I have never created a rod. How does this happen?
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http
have done.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
if there is lore to explain their
unnatural speed).
Just sme random observations and thoughts.
Likewise. =)
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi
think some generalist (i.e.
capable of learning every spell, although at significantly lower level
than specialists) wizard type is required.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED
of evenings so
if it is incoherent in places, please bear with me!
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
their breath weapons.
Of course this makes dragons easier prey than currently, which is bad I think
(dragons should be tough), but that could easily be fixed in some other
manner.
Generally, I like Mark's idea.
-Juha
--
Juha Jäykkä, Application specialist
non-e mail: CSC, P.O. Box 405, FI-02101
they hit.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
beforehand and so on, but
I do not think just thinking and being careful are goals for our players,
the in-game rewards are.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja/ |
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, but what you
did before doesn't have a huge impact now.
Agreed.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
be extended. Where is the lack of room for extensions?
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
bear with me, if it
seems non-coherent.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
weapons or armour.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
before you are recalled.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED]|
| home: http://www.utu.fi/~juolja
* than currently). Traps are more difficult
because they can contain arbitrary spells. But what works for traps works
for runes as well - and runes still need more power imho.
-Juha
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| Juha Jäykkä, [EMAIL PROTECTED
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