Re: [crossfire] Darcap tweaking
Hello. Sounds like a good test city to work with. Does, or will, your work also include /darcap/town2/* maps? Yes, probably. Rewriting the elemental quest could be on my TODO list. If your changes will have a major impact on the existing guilds in Darcap for the trunk servers already out there, then it might be preferred to check in the work when it is all finished. Keep in mind the file paths for all the players who have a big chest in one of the guilds there. ;-) Otherwise, for tracking purposes - numerous smaller changes is preferred IMO. I won't change the guilds/apartments, so that should be ok :) I guess I'll commit often, then, even if experimental. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Darcap tweaking
Hello. Not sure what that means - do you mean linked quests, or something else. Linked characters. So you'll only get hints from T if you talked beforehand to Z. Or things like that. I'm presuming/hoping this plugin will not be darcap specific, and can be used for other maps as the need/desire arises? First I'll make it work. Then we'll see for reusing. I guess it depends on the status of the work in progress maps. If it is the type of thing this map/quest has been fixed, then I see no issue checking that portion in. I'd be more concerned in the case where a map is half done, such that if a player goes to that map, they would consider it broken. I'll try to do atomic things - right now, the tavern's barman is almost done. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Darcap tweaking
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/20/09 2:13 PM, Nicolas Weeger wrote: I'm currently tweaking Darcap, to add some (I hope) interesting things to the town. My plans include: - move quest-related stuff outside the town - no monsters in town houses (but maybe through wells or holes) - linked characters, based on player's behaviour - improved NPC interaction Sounds like a good test city to work with. Does, or will, your work also include /darcap/town2/* maps? Do you guys prefer I checkin my work now and then while in progress, or should I wait to have all finished? If your changes will have a major impact on the existing guilds in Darcap for the trunk servers already out there, then it might be preferred to check in the work when it is all finished. Keep in mind the file paths for all the players who have a big chest in one of the guilds there. ;-) Otherwise, for tracking purposes - numerous smaller changes is preferred IMO. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLMo05hHyvgBp+vH4RAhPEAJ9RrytodbPZUdUDZoNUfKmLGSOCiACfZNRc VMfuxhs17CtF1a4f2TtALyM= =bYlf -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Darcap tweaking
Nicolas Weeger wrote: Hello. I'm currently tweaking Darcap, to add some (I hope) interesting things to the town. My plans include: - move quest-related stuff outside the town - no monsters in town houses (but maybe through wells or holes) - linked characters, based on player's behaviour Not sure what that means - do you mean linked quests, or something else. - improved NPC interaction For this, I'm writing a full plugin to handle various behaviours. I'm presuming/hoping this plugin will not be darcap specific, and can be used for other maps as the need/desire arises? Do you guys prefer I checkin my work now and then while in progress, or should I wait to have all finished? I guess it depends on the status of the work in progress maps. If it is the type of thing this map/quest has been fixed, then I see no issue checking that portion in. I'd be more concerned in the case where a map is half done, such that if a player goes to that map, they would consider it broken. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Darcap tweaking
Hello. I'm currently tweaking Darcap, to add some (I hope) interesting things to the town. My plans include: - move quest-related stuff outside the town - no monsters in town houses (but maybe through wells or holes) - linked characters, based on player's behaviour - improved NPC interaction For this, I'm writing a full plugin to handle various behaviours. Do you guys prefer I checkin my work now and then while in progress, or should I wait to have all finished? Please note I won't discuss the actual implementation (plugin or maps or archetypes), but I'm ok to discuss the town content itself. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire