Re: [crossfire] Skill effectiveness changes?

2011-10-25 Thread Rick Tanner
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On 10/23/11 2:47 PM, Otto J. Makela wrote:
> Crossfire.metalforge.net seems to be running version
> v1.12-beta-r12190M. Has the "effectiveness" of skills (specially
> trap disarming and lock picking) been changed around this version
> in respect to some earlier releases?

As far as I can recall and find, nothing has changed on Metalforge in
quite some time.

> Even though I have a character with fair skill levels, I've yet to 
> successfully disarm or unlock anything with this version in even
> slightly higher-level dungeons (like the Scorn Prison)? Or was
> gaining skill levels perhaps easier in earlier versions? Or am I
> just imagining things?

Feedback was it was easier to gain exp, but took much longer to level
up the skill.

With latest or most recent server releases, skills such as lockpicking
grant more EXP for high (or harder) level locks and this change was
made in March-2010.

http://crossfire.svn.sourceforge.net/crossfire/?rev=12721&view=rev



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[crossfire] Skill effectiveness changes?

2011-10-23 Thread Otto J. Makela
Crossfire.metalforge.net seems to be running version v1.12-beta-r12190M.
Has the "effectiveness" of skills (specially trap disarming and lock picking)
been changed around this version in respect to some earlier releases?

Even though I have a character with fair skill levels, I've yet to
successfully disarm or unlock anything with this version in even slightly
higher-level dungeons (like the Scorn Prison)? Or was gaining skill levels
perhaps easier in earlier versions? Or am I just imagining things?
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