Re: [crossfire] Upgrading the 'probe' spell
Hello. As a follow-up, I've added the display of the monster-related knowledge (after level 10), if known. This will make the player more interested in what she uses to attack the monster :) The display is based on the archetype's name, so if the monster is customized, the result will be wrong for the player - that's what she gets for fighting special monsters :) Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
> Does it also display vulnerable to godpower for wraith characters and > Devourer followers? No. I'm not exactly sure on how this is handled by the server, I'd need to figure that out. Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/29/11 6:58 AM, Nicolas Weeger wrote: > > > I've also improved 'perceive self', to display immunities the > player has. Thank you for this. (Not at a time or location to test this myself, but...) Does it also display vulnerable to godpower for wraith characters and Devourer followers? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFO/KnOhHyvgBp+vH4RApqcAJ9RvlH3l0Kn4eY2BGnzxTp2DxiTOACdHoTZ Vzgv/rq9g33lWbpGse+6oQc= =1oH5 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
Hello. I've also improved 'perceive self', to display immunities the player has. Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
Hello. > I'd like to change the 'probe' spell, to make it more interesting. > > I'm thinking of showing, for some variable duration (based on level), the > monster's health. Probably as a large interval, like 'good shape', 'bad > shape', like the current spell shows. With some good ideas from Ragnor, I've improved the spell. Cast at a level 15 or above, a HP bar will appear over the target's head, for a duration based on the level. The overall bar precision is also based on the level, the higher the better precision (30 values maximum). The display is done by adding a face in the flying2 layer when needed. Suggestions for further improvement welcome :) Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
Hello. > > This will require some client change to display the hp. > > As in it would be more then just text output? > > Or it would be like magic mapping and display info in a popup window? > > Or, something else? I'd see 2 things: - some text information, like "has an acid odour", things like that, that are displayed just when the spell is cast - then hp information, displayed during some time ; and I'd see it on the map itself, over the monster, like jxclient's hp bar on the player Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I'd like to change the 'probe' spell, to make it more interesting. Sounds very good and I think useful to players who wonder if that attack is actually harming the monster or if they think they have a chance to defeat said monster. > This will require some client change to display the hp. As in it would be more then just text output? Or it would be like magic mapping and display info in a popup window? Or, something else? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFO6mKFhHyvgBp+vH4RAiiBAJ9k0u/wqBRsyazc/GQPwx+MZ398cACgntf5 cbfCrIJD9JdxjaGCDrq7JWI= =c786 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Upgrading the 'probe' spell
Hello. I'd like to change the 'probe' spell, to make it more interesting. I'm thinking of showing, for some variable duration (based on level), the monster's health. Probably as a large interval, like 'good shape', 'bad shape', like the current spell shows. And maybe, the more the level of the spell goes up, the more precise indicator. Also over some level whether it's poisoned or diseased, if it has acid attack, such things. This will require some client change to display the hp. How does that sound? Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire