Hello.
I'd like to propose some changes to alchemy-like spells: In the recipes, give some hint on the difficulty ; right now there is no hint ingame on whether a recipe is level 5 or 50 - ingredients count or difficulty to find aren't particularly related either. I'm not suggesting giving the exact level, but maybe split in ~7 or 8 parts, and give a hint ("this recipe is really easy", "this recipe is for really skilled experts). Another option is to have some NPCs give the hint, instead of putting it in the recipe - that'd also be a way for players to spend some money, maybe :) Recipes could use some balancing, on difficulty and or experience. I fixed some obvious things (recipe giving 500 xp! :)), but maybe some systematic changes are needed. More important, we're lacking quests for recipes that can't be found in random reading. Potions like fiery destruction, fire, cold, electrical, physical or magical immunity (95% resist), sp regeneration, rainbow wave, various arrows and bolts can NOT appear randomly. So there should be some specific quest to teach them to the players. Related could be to require players to do that quest to actually make the recipe ("keycode", or link to quest support, "quest FireTemple >=40"). Currently only the fire immunity potion requires a code (and I'm not sure the ingredients are actually given ingame...). Last thing, I think it'd be great to have artifacts that can only be made through those skills. Some useful things, or powerful things, stuff like that. Ideas welcome :) Feel free to react to what I said, and or implement something :D Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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