Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread Nicolas Weeger
Hello. Consider this a call for ideas on a directory structure for storing archetypes of this nature. These aren't going to be walls, but probably will sit on a layer just above the wall so as to appear part of the wall. It is doubtful they would be used for anything except redecorating

Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread David Delbecq
+1 Nicolas Weeger a écrit : Hello. Consider this a call for ideas on a directory structure for storing archetypes of this nature. These aren't going to be walls, but probably will sit on a layer just above the wall so as to appear part of the wall. It is doubtful they would be used

Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread Kevin R. Bulgrien
After some IRC discussion, it occurred to me that Crossfire is devoid of sewer themes that are so prevalent in dungeon type games from the family that CF hails from. This, alongside some discussion about a brewery got me thinking about creating graphic overlays of pipes, manhole covers,

Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread Mark Wedel
The fact that they may be usable without walls (and as floors) suggests that maybe arch/wall isn't the best place. I'm not sure why things like the roadways are in the wall directory and not floor directory. It is probably because those used auto join functionality like the walls (to

[crossfire] Arch category... wall dressing?

2007-12-25 Thread Kevin R. Bulgrien
After some IRC discussion, it occurred to me that Crossfire is devoid of sewer themes that are so prevalent in dungeon type games from the family that CF hails from. This, alongside some discussion about a brewery got me thinking about creating graphic overlays of pipes, manhole covers, spouts,