Hello.
Consider this a call for ideas on a directory structure for storing
archetypes of this nature. These aren't going to be walls, but
probably will sit on a layer just above the wall so as to
appear part of the wall. It is doubtful they would be
used for anything except redecorating
+1
Nicolas Weeger a écrit :
Hello.
Consider this a call for ideas on a directory structure for storing
archetypes of this nature. These aren't going to be walls, but
probably will sit on a layer just above the wall so as to
appear part of the wall. It is doubtful they would be
used
After some IRC discussion, it occurred to me that Crossfire is devoid of
sewer themes that are so prevalent in dungeon type games from the family
that CF hails from. This, alongside some discussion about a brewery got
me thinking about creating graphic overlays of pipes, manhole covers,
The fact that they may be usable without walls (and as floors) suggests that
maybe arch/wall isn't the best place.
I'm not sure why things like the roadways are in the wall directory and not
floor directory. It is probably because those used auto join functionality
like
the walls (to
After some IRC discussion, it occurred to me that Crossfire is devoid of
sewer themes that are so prevalent in dungeon type games from the family
that CF hails from. This, alongside some discussion about a brewery got
me thinking about creating graphic overlays of pipes, manhole covers,
spouts,
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