Re: [crossfire] Background music

2007-04-22 Thread Mark Wedel
Nicolas Weeger wrote: Hello. I just added a 'background_music' field to maps. 'sound' setup has been changed. If client sends '2' as value (instead of 1), support for background music is enabled. When player enters a map, background music name is sent, or 'NONE' if nothing is defined

Re: [crossfire] Background music

2007-04-22 Thread Mark Wedel
Nicolas Weeger wrote: Replying to various threads in the same message :) Ok, so what about: server merely sends item's name, client-type, and event type? For instance, 'goblin monster type death' or 'dragon monster type move' or 'icestorm spell type move'. Then client handles those