Random question to everyone at a whole - should the old 'dam' field go
away at some point, that is to say, everything should use the discrete
damage?
In the future, probably, yes. But we must take care, as this field is used for
other things than damage, IIRC...
Also, we already have many
Hello.
I just committed to SVN trunk changes that enable weapons to have discrete
damage for each attack type.
It works quite simply:
* new object fields 'damage_attacktype', so 'damage_fire' and so, like
the 'dam' field in living structure
* if at least one field is set, 'dam' is ignored for
Nicolas Weeger wrote:
Hello.
I just committed to SVN trunk changes that enable weapons to have discrete
damage for each attack type.
It works quite simply:
* new object fields 'damage_attacktype', so 'damage_fire' and so, like
the 'dam' field in living structure
* if at least one
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