Re: [crossfire] Graphism perspective

2011-12-11 Thread Nicolas Weeger
> While not really clear, I always took it that the bottom (south) of the > map is closer to the viewer. Thus, creatures going north (away) should > have a back view. That seems ok to me. > I'm a bit old fashioned, but my vote would be the vertical access is > vertical, not at a slant. But

Re: [crossfire] Graphism perspective

2011-11-20 Thread Otto J. Makela
On 20/11/11 06:57, Mark Wedel wrote: > It's also odd because things like town are clearly not a true top down > perspective - if that was the case, all one would see is the roofs of the > shops, > and not the front. So while the game is top down, the viewing direction > clearly > isn't quit

Re: [crossfire] Graphism perspective

2011-11-19 Thread Mark Wedel
On 11/19/11 01:27 PM, Nicolas Weeger wrote: Hello. I'm wondering what perspective we want to have in the game. Right now, for monsters themselves, it's quite incoherent: - some are top/bottom/left/right - some have the vertical line not vertical - some have yet other things. There are a fe

[crossfire] Graphism perspective

2011-11-19 Thread Nicolas Weeger
Hello. I'm wondering what perspective we want to have in the game. Right now, for monsters themselves, it's quite incoherent: - some are top/bottom/left/right - some have the vertical line not vertical - some have yet other things. Random examples: http://crossfire.svn.sourceforge.net/viewvc/c