Re: [crossfire] Material

2010-04-17 Thread Nicolas Weeger
Hello. Quite some time ago, it was enabled on Metalforge but removed due to player complaints. What people didn't like about it was merging issues in their inventory window. They would (for instance) have 8 different Boots of Speed all because they would not merge together to be Boots of

[crossfire] Material

2010-04-16 Thread Nicolas Weeger
Hello. I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in config.h... I don't even know who knows what it is supposed to do or if it was tested :) So I'm proposing 2 alternatives: 1) remove this code, and forget about it 2) activate it and debug it. For option 2),

Re: [crossfire] Material

2010-04-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in config.h... I don't even know who knows what it is supposed to do or if it was tested :) Quite some time ago, it was enabled on Metalforge but removed due to player

Re: [crossfire] Material

2007-05-20 Thread Nicolas Weeger
I'm wondering if there is documentation on the material system. Couldn't really find much :) So no one has any idea? The code looks to me like there is a cross between 2 things, material and materialname. Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref

[crossfire] Material

2007-04-03 Thread Nicolas Weeger
Hello. I'm wondering if there is documentation on the material system. Couldn't really find much :) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !] ___ crossfire mailing list