Re: [crossfire] Platform statement

2009-01-13 Thread Nicolas Weeger
Happy new year everyone! Actually, I think I'm over-reaching here. All considerations of *how* to deal with gameplay, especially game mechanics, are just IMHO and suggestions. I'll say what I think, reply on threads when asked, but in the end, go with whatever the coders decide :-) No.

Re: [crossfire] Platform statement

2008-12-28 Thread Lalo Martins
quoth Nicolas Weeger as of Sat, 27 Dec 2008 23:27:58 +0100: And I for one would go for adjusting existing lore rather than throwing perfectly good stories that aren't integrated ingame like they should. Also I'd rather try to match Yann's story level than reduce the level and be content with

Re: [crossfire] Platform statement

2008-12-28 Thread Kevin Bulgrien
I'd strongly suggest a decimal system be used (10:1 or 100:1 ratios). I really don't want to have to be doing 64:1 multiplication to try and figure out values of different items. I'd also suggest that names of currencies by intuitive. I don't think anyone would know valuy of cleekins

Re: [crossfire] Platform statement

2008-12-28 Thread Mark Wedel
Lalo Martins wrote: quoth Mark Wedel as of Fri, 26 Dec 2008 21:40:25 -0800: I find most games that make up new terms for money or other game aspects instead of using already well known words just annoying, and not really in any way more immersive than those that do use the standard words.

Re: [crossfire] Platform statement

2008-12-25 Thread Lalo Martins
(If someone should think this message seems clashy or confrontational, bear in mind we're snipping out all points on which we have already agreed, and/or explained what the other wanted to know, which is more than half of them...) quoth Mark Wedel as of Wed, 24 Dec 2008 16:37:08 -0800: I'd be

Re: [crossfire] Platform statement

2008-12-24 Thread Mark Wedel
Lalo Martins wrote: quoth Mark Wedel as of Tue, 23 Dec 2008 21:55:33 -0800: Lalo Martins wrote: (various bits snipped here and there) Gameplay (use attacktypes more, add more attacktypes) Like so many things done in crossfire, the discrete damage changes is something that was

Re: [crossfire] Platform statement

2008-12-23 Thread Lalo Martins
quoth Lalo Martins as of Tue, 23 Dec 2008 09:55:19 +: forks, (c) it's too dark to see (or for or whatever), or (d) the ^^^ fog damn, and I did proofread this thing :-P I blame the cold, my fingers don't want to behave. best,

Re: [crossfire] Platform statement

2008-12-23 Thread Kevin Bulgrien
First and foremost, the platform sounds great. Not having put as much thought into it, I can't say I fully grasp the finer points. snip Gameplay snip As I read Gameplay, it all sounds good. If there was one game that I was impressed with (but abandoned when it went non-free) it