Re: [crossfire] Player-owner shop proof of concept

2006-04-03 Thread Mark Wedel
Nicolas Weeger wrote: Also, the price estimation seems quite weird - you set the price to eg 2000 silver, and player will pay ~500 platinum :) I suspect it's due to the query_cost and such functions using charisma / shop specialization / ... yes. Presumably, shop specialization could be

Re: [crossfire] Player-owner shop proof of concept

2006-03-19 Thread Miguel Ghobangieno
Player-owned, shortened form P-owned :) I think you should beable to set the buying price if you own the shop. --- Nicolas Weeger [EMAIL PROTECTED] wrote: But i'm afraid what happens when high lvl players sell quest items for very few platinums, and so soon many low level players maybe

[crossfire] Player-owner shop proof of concept

2006-03-18 Thread Nicolas Weeger
Hello. I just made a small proof-of-concept of player-owned shop, attached to that mail. Just a map and 2 Python scripts. Basically: mark an item, go to the table, say sell price in silver coins, then drop the item anywhere. To buy, it behaves exactly like a regular shop (well, right now, if