Re: [crossfire] Player creation bug

2011-02-22 Thread Tolga Dalman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 (resending to the list) On 22.02.2011 07:55, Mark Wedel wrote: On 02/13/11 03:47 AM, Tolga Dalman wrote: - - create new character: fire hatchling/monk - - maximize str, dex and con - - set remaining stats so that they are 1 in total - -

Re: [crossfire] Player creation bug

2011-02-22 Thread Mark Wedel
On 02/22/11 01:10 AM, Tolga Dalman wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 (resending to the list) On 22.02.2011 07:55, Mark Wedel wrote: On 02/13/11 03:47 AM, Tolga Dalman wrote: - - create new character: fire hatchling/monk - - maximize str, dex and con - - set remaining stats

Re: [crossfire] Player creation bug

2011-02-21 Thread Nicolas Weeger
Hello. currently, the player creation in crossfire 1.60 is broken. cut This will fail, because the stats are checked after applying the race (but not the class). The attached patch fixes this issue. Thanks for the patch :) I'm no specialist of this part of the code, but my reading is that

Re: [crossfire] Player creation bug

2011-02-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2/13/11 5:47 AM, Tolga Dalman wrote: Being on this topic, I have some suggestions for the crossfire-client. I think it is already pretty good, however for a normal user like me it is quite difficult to create a character in a sane way. So I

Re: [crossfire] Player creation bug

2011-02-21 Thread Mark Wedel
On 02/13/11 03:47 AM, Tolga Dalman wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, currently, the player creation in crossfire 1.60 is broken. You can reproduce it by doing the following with the crossfire-client 1.60: - - create new character: fire hatchling/monk - - maximize str,

[crossfire] Player creation bug

2011-02-14 Thread Tolga Dalman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, currently, the player creation in crossfire 1.60 is broken. You can reproduce it by doing the following with the crossfire-client 1.60: - - create new character: fire hatchling/monk - - maximize str, dex and con - - set remaining stats so that