Re: [crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-04 Thread Raphaël Quinet
On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote: Raphaël Quinet wrote: But again, that would be the wrong way to limit the number of levels lost: if a server admin does not want players to lose more than 1 level per death, then the admin should modify the exp curve or

Re: [crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-04 Thread Mark Wedel
Raphaël Quinet wrote: On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote: Raphaël Quinet wrote: But again, that would be the wrong way to limit the number of levels lost: if a server admin does not want players to lose more than 1 level per death, then the admin should

Re: [crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-03 Thread Raphaël Quinet
On Sat, 02 Sep 2006 18:52:22 -0600, Alex Schultz [EMAIL PROTECTED] wrote: One little note on this, I would say the levels 95-100 are fairly tricky actually (of course not as much as 100-115 of course), and that your statement might be a more accurate with level 50 to level 95, but yes, despite

Re: [crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-03 Thread Mark Wedel
Raphaël Quinet wrote: Proposed solution: - Get rid of death_penalty_levels. This option hides the real problem instead of solving it. I'm personally more inclined to leave the death_penalty_levels option, but set it's default to unlimited, so server admins could do things such as make

[crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-02 Thread Raphaël Quinet
Note: this mail is a bit long. If you want just the summary, jump down to the Proposed solution below and read the last paragraphs. If you do not understand or if you disagree with this proposal, then maybe you should read the whole text. I would like to remove the option death_penalty_levels,

Re: [crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-02 Thread Alex Schultz
Raphaël Quinet wrote: snip But this created two problems: 1) Contrary to what was expected, it is not very difficult to gain a lot of exp near the high levels. Due to the availability of high level monsters and deep dungeons with a lot of monsters, the player can still collect