Re: [crossfire] Rebalancing, difficulty curve -- simple ideas

2006-09-03 Thread Lalo Martins
On Sat, 02 Sep 2006 14:47:34 -0700, Mark Wedel wrote: For most of the mental skills, the complication of things gets cut off. Readables above level 10 are pretty darn rare. I'm not sure about find/detect traps, and the item identification skills are another issue all together. I have

Re: [crossfire] Rebalancing, difficulty curve -- simple ideas

2006-09-02 Thread Mark Wedel
Raphaël Quinet wrote: The current exp_table (with its flaws) was obviously designed for the combat skills and for the total experience. But it does not work as well for the mental/craft skills. Awarding more exp points for using these skills successfully would not be a good solution because

Re: [crossfire] Rebalancing, difficulty curve -- simple ideas

2006-09-02 Thread Mark Wedel
Wim Villerius wrote: The main problem i've observed when playing was that once you can kill a certain mob, you can continue killing it until you 'die' out of boredom. That means: hit - say - lvl 40 and start killing demon lords until you're lvl 110. A method that works perfectly. (and in case

Re: [crossfire] Rebalancing, difficulty curve -- simple ideas

2006-09-01 Thread Alex Schultz
Raphaël Quinet wrote: This problem could be solved by using different curves for different skills. When I consider the characters that I have played and compare the levels that I have reached in each skill, I see that I can group the skills in several categories: - combat skills: one/two

Re: [crossfire] Rebalancing, difficulty curve -- simple ideas

2006-08-30 Thread Lalo Martins
On Wed, 30 Aug 2006 00:02:51 -0700, Mark Wedel wrote: Alex Schultz wrote: An idea I think might be worth experimenting with is cutting the contribution that *ALL* skills make to general score. If you have more characters running around with level ~10 and their primary skill(s) at ~20 that

Re: [crossfire] Rebalancing, difficulty curve -- simple ideas

2006-08-29 Thread Alex Schultz
Lalo Martins wrote: Ok, one issue with balance is that, as someone mentioned, most monsters either kill you too easily or are killed too easily. I don't have a solution for that, only wanted to bring it up so we don't forget it ;-) Well, I'm not really sure, but I think there are two main