On 1/21/20 9:06 PM, Nathaniel Kipps wrote:
> On a side note, has anyone devised any clever ways to do benchmark
> tests of the client's rendering speed, or full end-to-end latency
> testing of client-to-server communication? I think such was once
> talked about on IRC, but it was some months ago.
On Tue, Jan 21, 2020 at 8:12 PM Kevin Zheng wrote:
> > Are there any "partial debug" options I should try (since I notice a
> > little stuttering with the main debug build)?
>
> Build "RelWithDebInfo" in CMake. Make sure to make clean.
The build is here, for those who wish to try it:
On 1/21/20 5:09 PM, Nathaniel Kipps wrote:
> On Tue, Jan 21, 2020 at 7:21 PM Kevin Zheng wrote:
>>
>> That's interesting. That means there's definitely a bug somewhere. In
>> the meantime, we can work around by providing a debug build!
>>
>
> Are there any "partial debug" options I should try
On Tue, Jan 21, 2020 at 7:21 PM Kevin Zheng wrote:
>
> That's interesting. That means there's definitely a bug somewhere. In
> the meantime, we can work around by providing a debug build!
>
Are there any "partial debug" options I should try (since I notice a
little stuttering with the main debug
On 1/16/20 8:39 PM, Nathaniel Kipps wrote:
> In a bizarre twist, a debug build makes the issue vanish. I simply
> cannot reproduce it once the CMAKE build type is set to "Debug". For
> the adventurous, a copy of the debug build can be found here:
>
In a bizarre twist, a debug build makes the issue vanish. I simply
cannot reproduce it once the CMAKE build type is set to "Debug". For
the adventurous, a copy of the debug build can be found here:
https://drive.google.com/file/d/1QobJhgkMLkBtq4uYhU8G72B2PEbWxYRR/
> This, I don't know. What
On 1/6/20 3:40 PM, Nathaniel Kipps wrote:
> I find it most interesting that the issue only manifests once I remove
> the binaries from the build environment, and execute them elsewhere.
> This indicates to me that I'm missing something simple, and that it's
> not just a regular bug.
That is an
Hi Kevin,
> On Mon, Jan 6, 2020 at 7:41 AM Kevin Zheng wrote:
> There's no doubt there's a real issue somewhere.
I find it most interesting that the issue only manifests once I remove
the binaries from the build environment, and execute them elsewhere.
This indicates to me that I'm missing
Hi Nathaniel,
On 1/6/20 3:47 AM, Nathaniel Kipps wrote:
> When the built client is run in it's own development environment,
> everything is fine. But, when I pull the binaries, DLLs, and
> supporting files out into another environment, such as a test machine,
> the Preferences window no longer
Hi all,
I've recently been attempting to get the Windows client built, and
have been having a number of issues. Thanks to the instructions at
http://xob.kapsi.fi/~makegho/trash/crossfire-win32.txt, and the
generous help of the folks in IRC, I am finally able to build a client
that works, but has
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