On 05/29/10 02:11 AM, Nicolas Weeger wrote:
If a troll tries to play a mage, he is in bad shape. While putting
warnings up might be nice, I'm not sure of a good mechanic to do that.
Perhaps in those cases, just having the class description make it clear,
something like 'Power is a key
My problem right now isn't as much combos that are hard to play, but
races in which any choice of class is hard to play (aka unplayable races).
Then let's have those races with a big not checked for balance! warning :)
If a troll tries to play a mage, he is in bad shape. While putting
I haven't been folowing this entire thread but I made some comments on the
classes (specifically caster classes) that may be relevant to the
discussion.
I think the maths of the caster classes could be addressed, specifically how
their mana regeneration is handled and their mana levels.
Also,
On 05/25/10 11:35 PM, Nicolas Weeger wrote:
Hello.
Yes - I was thinking something similar could be done (either as advanced
option or some goal like you describe).
More player input would probably be desirable. I'm not sure how
much/appreciated it would be that after you complete
Maybe - certainly the quest giver may vary information based on how he
likes other races.
And that could make it more interesting to play in parties, to share quest
knowledge.
It could certainly be interesting if alternate towns are added. While
trolls
may not be liked in
Maybe - certainly the quest giver may vary information based on how he
likes other races.
And that could make it more interesting to play in parties, to share quest
knowledge.
True, but probably the two would be a bit too similar to have both (just
like northman + human, while there
I've created a wiki page which is a summary and table of changes:
http://wiki.metalforge.net/doku.php/user:mwedel:characters
Nice, thanks :)
There are a couple good races for thieves, but IMO crossfire does not
have good thief support yet. Until such time it does, I don't think I
On 05/22/10 04:22 AM, Nicolas Weeger wrote:
There are a couple good races for thieves, but IMO crossfire does not
have good thief support yet. Until such time it does, I don't think I
want to present those choices (and so likewise, thief type classes will
get removed). Simply put, I don't
But one thing I was thinking about is what are appropriate races, from a
game view standpoint, to make available.
For example, dwarves, elves, humans, half orcs, dragons, trolls, gnomes,
northmen, and wraiths are all fairly common creatures in the world that the
player will meet/fighter
On 05/16/10 12:58 AM, Nicolas Weeger wrote:
But one thing I was thinking about is what are appropriate races, from a
game view standpoint, to make available.
For example, dwarves, elves, humans, half orcs, dragons, trolls, gnomes,
northmen, and wraiths are all fairly common creatures in
Lost in some of the other discussion is races.
For the most part, they don't need a lot of work - they give some stat
bonuses
and some skills, but generally not weapon skills.
But one thing I was thinking about is what are appropriate races, from a game
view standpoint, to make
On Sat, 1 May 2010, Mark Wedel wrote:
I personally favor #3, #2, and #1 in that order (I like #3 the best). My
I agree. Classs (or races) could have any combination of the following:
* Exclusive skills
* Skills with favourable XP tables
* Skills with unfavourable XP tables
* Prohibited
I'd like to see that also - it certainly provides some better aim than
just wander around and kill things (and lets be honest, even some of the
very simple games like nethack, wizardry I, ultima I, etc at least had
some goal).
I think that leveling up may be seen as what you do in
I personally favor #3, #2, and #1 in that order (I like #3 the best).
My
I agree. Classs (or races) could have any combination of the following:
* Exclusive skills
* Skills with favourable XP tables
* Skills with unfavourable XP tables
* Prohibited skills
+1 for choice #2.
Having played guild wars a lot, and aside from the pvp combat aspect, another
thing to do after completing the quests is to get titles.
There are around 30-40 titles. For some titles, just completing all the
quests will get you pretty close to maxing it out (most titles have different
Hello.
As per note in thread about new login method, figuring out what
classes/races should be present really comes down to what type of play we
want to have.
Related to gameplay, I'd like to propose a shift on the aim of the game.
Currently, the aim is to level up or find the best
On 05/ 3/10 12:53 PM, Nicolas Weeger wrote:
Hello.
As per note in thread about new login method, figuring out what
classes/races should be present really comes down to what type of play we
want to have.
Related to gameplay, I'd like to propose a shift on the aim of the game.
On 05/ 2/10 06:13 AM, Kevin Bulgrien wrote:
But perhaps this also goes back to my playing ADD, and fact that most
games
have some for of class restriction. I also think that such a system may
generate more player interaction - if I can do every class really well on one
character, not as
As per note in thread about new login method, figuring out what classes/races
should be present really comes down to what type of play we want to have.
I know this has been discussed before, but opinions change, so I thought I'd
restart the conversation.
This much more drives classes
19 matches
Mail list logo