Re: [crossfire] weather, lattitude, town location, and the world

2005-11-15 Thread Mark Wedel
That could work, particularly if canals were added later, so that boats could travel across much of the continent (your movement code reworking could make it possible then to have narrowboats to travel between cities). I'd personally think that canals on that scale would be more modern than

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-15 Thread Mark Wedel
Going back to the original topic: 1) I never envisioned the current scorn continent to be the entire world. To say it is 1/4 of the world, or perhaps even less than that, would be reasonable. Until going off the map wraps you around, no reason to ever say exactly what/where it is. For

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-14 Thread Mark Wedel
Brendan Lally wrote: On 11/12/05, Mark Wedel [EMAIL PROTECTED] wrote: I believe there are other projects out there (not related to crossfire) about mimicing a planet creation process. If we were really serious, we should look at those. I just noticed this

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-12 Thread Brendan Lally
On 11/12/05, Mark Wedel [EMAIL PROTECTED] wrote: Crossfire is somewhat limited by only 1 aspect of terrain is available (we don't have forested mountains for example). Forested mountains could exist in principle, it just requires someone to be able to draw alpine trees. All that said, if

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-12 Thread Mark Wedel
Brendan Lally wrote: On 11/12/05, Mark Wedel [EMAIL PROTECTED] wrote: Crossfire is somewhat limited by only 1 aspect of terrain is available (we don't have forested mountains for example). Forested mountains could exist in principle, it just requires someone to be able to draw alpine trees.

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-12 Thread Brendan Lally
On 11/12/05, Mark Wedel [EMAIL PROTECTED] wrote: Brendan Lally wrote: On 11/12/05, Mark Wedel [EMAIL PROTECTED] wrote: Crossfire is somewhat limited by only 1 aspect of terrain is available (we don't have forested mountains for example). Forested mountains could exist in principle,

[crossfire] weather, lattitude, town location, and the world

2005-11-11 Thread Lalo Martins
Now that some people seem to be working on salvaging the weather system... I remember one thing that was somewhat polemic about it, was the choice of two *corners* of the map for the poles (nw and se IIRC), rather than the north and south as would seem more reasonable. This does incidentally

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-11 Thread Anton Oussik
On 11/11/05, Lalo Martins [EMAIL PROTECTED] wrote: Now that some people seem to be working on salvaging the weather system... I remember one thing that was somewhat polemic about it, was the choice of two *corners* of the map for the poles (nw and se IIRC), rather than the north and south as

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-11 Thread Brendan Lally
On 11/11/05, Anton Oussik [EMAIL PROTECTED] wrote: On 11/11/05, Lalo Martins [EMAIL PROTECTED] wrote: Hmm. Maybe bigworld is not big at all :-P Brendan's calculations still make sense to me generally, except that now I'm thinking about one-chain-wide mountains and finding them a bit silly.

Re: [crossfire] weather, lattitude, town location, and the world

2005-11-11 Thread Mark Wedel
Brendan Lally wrote: On 11/11/05, Anton Oussik [EMAIL PROTECTED] wrote: On 11/11/05, Lalo Martins [EMAIL PROTECTED] wrote: Hmm. Maybe bigworld is not big at all :-P Brendan's calculations still make sense to me generally, except that now I'm thinking about one-chain-wide mountains and finding