Re: [crossfire] [RFC 2/3] Misc keybinding fixes and changes

2013-10-31 Thread David Hurst
I'd be of the view, if it isn't reducing a functionality but re-implementing it in a more useful way (be it more flexible, faster, or any other good reason) then it has my support. Perhaps another perspective is that if you change it, and things don't work out, it is a lot easier to backtrack and

Re: [crossfire] DKIM Wiki Changes

2014-09-13 Thread David Hurst
Hi, I'm very glad to see an overall positive response to these changes and it does motivate me to continue to improve this resource. I can now say that I know the content on the wiki backwards as a result but If you were to ask me how far progressed the wiki pages are as a project, i'd probably

Re: [crossfire] compiling sour ce

2016-09-19 Thread David Hurst
Hi Ruben, Can I encourage you to go step by step through this page, it includes every step required to compile a crossfire server: http://wiki.cross-fire.org/dokuwiki/doku.php/server:server_compiling Let me know if you get stuck at any point. Saru On Tue, Sep 20, 2016 at 8:49 AM, Ruben Safir

Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-31 Thread David Hurst
t; found pixies to be worthless monsters. They seem to usually have wands but > never use them. I seem to recall they used their wands at one point in the > past, making them randomly dangerous. > > On 07/30/17 00:05, David Hurst wrote: > > Hi guys and gals, > > I've been spending

[crossfire] Ideas for balancing tweaks for next release

2017-07-29 Thread David Hurst
Hi guys and gals, I've been spending a lot of time playing crossfire lately and the discussion around a new release prompted me to think about some potential balance improvements that could be made. I am thinking about some of the more fundamental aspects of the game such as player race

Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread David Hurst
;ru...@mrbrklyn.com> wrote: > On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote: > > Hi guys and gals, > > > > I've been spending a lot of time playing crossfire lately and the > > discussion around a new release prompted me to think about some potential > > bal

Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-15 Thread David Hurst
Just wanted to add my 2 cents and say that anything that makes the client more accessible on windows is a big plus to me. Even though i'm happy to set the game up on linux, most of my friends are not, by offering support to windows we can gain access to a larger player base. Regards, Saru On

Re: [crossfire] Spellcasting skills definition

2017-08-20 Thread David Hurst
t least give some good thought to how moving them would > impact the balance of the skills. > > On 08/20/17 02:53, David Hurst wrote: > > Hi all, > > I'm working on improving the messages that players get in general. Today I > was working on spell messages which ar

Re: [crossfire] Release proposal

2017-06-23 Thread David Hurst
Hi, I'm currently using a 1.71 build of the gtk client on Windows 10. It works well with only two issues. 1. The Meta server doesn't work 2. The default numpad key bindings don't work and have to be bound manually. I'm happy to help bug test a gtk client (and the Java client) for this release.

Re: [crossfire] Spellcasting skills definition

2017-09-14 Thread David Hurst
ncy - Spells that add energy (fire, lightning, light) Summoning - Spells that call and control monsters (golems, pets, etc) Praying - Spells gifted by channeling your gods wishes through prayer On Tue, Aug 22, 2017 at 2:29 PM, Mark Wedel <mwe...@sonic.net> wrote: > On 08/21/2017 05:49

Re: [crossfire] Spellcasting skills definition

2017-09-15 Thread David Hurst
ri, Sep 15, 2017 at 9:18 AM, David Hurst <davidnicholashu...@gmail.com> wrote: > Hi Kevin, > > Aside from flipping sorcery and evocation, the spells that needed > reassigning were bullets,a couple of odd ball summoning spells and ball > lightning: > > Level Spell Curren

Re: [crossfire] Spellcasting skills definition

2017-09-14 Thread David Hurst
On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng <kevinz5...@gmail.com> wrote: > On 09/14/2017 06:03, David Hurst wrote: > > To try and make some progress on this front I created a visualisation to > > see what these changes might look like. Take a look here > > <http

Re: [crossfire] Spellcasting skills definition

2017-08-21 Thread David Hurst
lls that call and control monsters (golems, pets, etc) Praying - Spells gifted by channeling your gods wishes through prayer Thoughts? Saru On Tue, Aug 22, 2017 at 9:10 AM, Rick Tanner <l...@real-time.com> wrote: > On 8/20/17 1:53 AM, David Hurst wrote: > > > > While workin

Re: [crossfire] Spellcasting skills definition

2017-08-21 Thread David Hurst
into sorcery, create food into evocation.. etc. Saru On Mon, Aug 21, 2017 at 4:29 PM, Ruben Safir <ru...@mrbrklyn.com> wrote: > what? > On Sun, Aug 20, 2017 at 04:53:04PM +1000, David Hurst wrote: > > Hi all, > > > > I'm working on improving the messages that pla

Re: [crossfire] Spellcasting skills definition

2017-08-21 Thread David Hurst
Yeah been playing since 2001. Not sure what your point is really. I don't think adding a definition to a skill is an aspect of core playability at all. Saru On Mon, Aug 21, 2017 at 10:49 PM, Ruben Safir <ru...@mrbrklyn.com> wrote: > On 08/20/2017 08:10 PM, David Hurst wrote: > &

[crossfire] Spellcasting skills definition

2017-08-20 Thread David Hurst
Hi all, I'm working on improving the messages that players get in general. Today I was working on spell messages which are provided when learning spells (new) and viewing learnt spells via the spell menu (commit #20501). While working on this I noticed some odd places for spells such as ball