Re: [crossfire] Map cache

2005-08-28 Thread Preston Crow
On Thu, 2005-08-25 at 18:57, Anton Oussik wrote: When the server comes across maps containing large amounts of items it takes a long time to load. While it is loading the whole server freezes for other players, and on very large maps (like the scorn sale shop or some apartments) this can take

[crossfire] Quest/Maps idea

2005-10-13 Thread Preston Crow
I was just thinking that it might be cool to be able to set an entrance to point to a different map if you've completed a quest. For example, once you've completed the old Scorn undercity quest, the next time you enter those maps, it could be a happy under construction place. (Or perhaps, the

Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-14 Thread Preston Crow
If it also checks in ~/.crossfire/ so that old configs are picked up, it shouldn't be a problem. If it finds something in the old location, it should use that, but if it has to create a directory, I don't mind if it puts it under ~/.config/crossfire/. On 08/14/17 11:03, Ruben Safir wrote:

Re: [crossfire] Minor bugs

2017-07-11 Thread Preston Crow
I'm running 1.71.0 on Linux (Gentoo). On 07/11/17 00:37, Kevin Zheng wrote: On 07/10/2017 07:03, Preston Crow wrote: Resizing the map in the client will occasionally cause things on the other side of walls to show up. The "unidentified" tab in the client doesn't seem to work. I

[crossfire] Minor bugs

2017-07-10 Thread Preston Crow
I've started playing again on Metalforge after a break of a dozen years or so. I've noticed a few minor bugs. Some of them might just be me, but I'll toss them out here in case someone wants to fix them: It appears that the spell "magehound" is not possible to obtain. It is not in any of

[crossfire] Best map editor?

2017-07-30 Thread Preston Crow
If I want to play around with creating maps, what is the best program to use? (In my case, I prefer running Linux.) ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread Preston Crow
I like your thinking on this. You have a place for monsters, but didn't put any on the list. I've been playing on Metalforge recently, and I've found pixies to be worthless monsters. They seem to usually have wands but never use them. I seem to recall they used their wands at one point in

[crossfire] Client scaling for High DPI

2017-08-16 Thread Preston Crow
When playing on my laptop with a 283-dpi 4K display, I have to use the client options to scale the map and icons. Would it make sense to check the DPI of the display and scale them automatically unless a manual scaling is specified on the command line? The rest of the display seems to scale

Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-18 Thread Preston Crow
The "cleanup" of command line options seems to have removed almost all of them, including many useful ones. There isn't even an option for selecting the server anymore! I really need the mapscale and iconscale options for high DPI displays--those have also been removed from the UI settings.

Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-19 Thread Preston Crow
What would be really cool is a command-line option to start a client script, especially if it could be used multiple times for multiple scripts. (I normally launch two.) On 08/19/17 01:26, Kevin Zheng wrote: On 08/18/2017 20:28, Preston Crow wrote: The "cleanup" of command li

Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-19 Thread Preston Crow
That would be a great solution. On 08/19/17 12:10, Kevin Zheng wrote: On 08/19/2017 04:59, Preston Crow wrote: What would be really cool is a command-line option to start a client script, especially if it could be used multiple times for multiple scripts. (I normally launch two.) Maybe like

Re: [crossfire] Spellcasting skills definition

2017-08-20 Thread Preston Crow
I like those definitions a lot. However, we might want to keep the exceptions or at least give some good thought to how moving them would impact the balance of the skills. On 08/20/17 02:53, David Hurst wrote: Hi all, I'm working on improving the messages that players get in general.

[crossfire] Crossfire maps idea

2017-06-23 Thread Preston Crow
Seeing the discussion on this list, I thought I should toss out an idea I had. Some time ago, I was thinking about creating a set of underworld maps, tiled together much like the surface world maps. The difference is that they wouldn't necessarily be completely two-dimensional. You might have a

[crossfire] Simple ideas

2019-02-07 Thread Preston Crow
A pair of simple ideas: How about a per-skill high score list? What about setting a higher maximum overall level than the per-skill maximum level?  Then to max out your character, you would have to master many different skills. ___ crossfire

Re: [crossfire] Simple ideas

2019-02-07 Thread Preston Crow
max level in your opinion? On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow wrote: What about setting a higher maximum overall level than the per-skill maximum level?  Then to max out your character, you would have to master many differ

Re: [crossfire] Simple ideas

2019-02-07 Thread Preston Crow
No, I'm thinking that the max level for skills would be lower than the overall max level, so the ratio would stay 1:1. On 2/7/19 3:32 PM, bill billy wrote: So instead of skill and general exp being gained at a rate of 1 : 1 you're thinking more like 1 : 0.08? that would cause a player to see

Re: [crossfire] Map changes?

2019-04-09 Thread Preston Crow
Metalforge is running a very old server and map set.  It would be great if it could be updated.  I'm not aware of anything that would break; perhaps making a copy and testing it with updated maps and server would be a good approach.  I think they want to avoid a reset of characters that have