Re: [crossfire] specialised shops

2005-08-12 Thread Robert Brockway
for helping to flesh them out. I suppose we could have sexist shopkeepers too (both ways) although this may get annoying :) Rob -- Robert Brockway B.Sc. Phone: +1-416-669-3073 Senior Technical Consultant Email: [EMAIL PROTECTED] OpenTrend Solutions Ltd.Web:www.opentrend.net

Re: [crossfire] Wiki organization.

2005-11-01 Thread Robert Brockway
way to make it legible (unless the s/w in use does include this). The Wikipedia approach works well - a big spoiler warning :) Cheers, Rob -- Robert Brockway B.Sc. Phone: +1-416-669-3073 Senior Technical Consultant Email: [EMAIL PROTECTED] OpenTrend Solutions Ltd.Web

Re: [crossfire] Server setup an Debian - newbie

2006-07-23 Thread Robert Brockway
built into Debian. I always compile from source. I think the Crossfire package in Debian would be fine for someone seeing if they like the game but once you get into it I highly recommend building from the latest stable source tree. Cheers, Rob -- Robert Brockway B.Sc.Phone

Re: [crossfire] Server setup an Debian - newbie

2006-07-23 Thread Robert Brockway
without further qualification. I avoid relying on any pre-production distro, even for getting a games fix. Cheers, Rob -- Robert Brockway B.Sc.Phone: +1-905-821-2327 Senior Technical Consultant Urgent Support: +1-416-669-3073 OpenTrend Solutions Ltd Email: [EMAIL

Re: [crossfire] Server setup an Debian - newbie

2006-07-23 Thread Robert Brockway
about the Stable branch rather than the Testing or Unstable branch :) It does seem that while I interpret the term Debian to refer to Debian Stable a lot of others do not, so I'll certainly be qualifying this from now on. Rob -- Robert Brockway B.Sc.Phone: +1-905-821-2327 Senior

Re: [crossfire] Fun proof of concept

2006-08-28 Thread Robert Brockway
an olympics map where the best coordinated team get the gold medal :) Rob -- Robert Brockway B.Sc.Phone: +1-905-821-2327 Senior Technical Consultant Urgent Support: +1-416-669-3073 OpenTrend Solutions Ltd Email: [EMAIL PROTECTED] Web

Re: [crossfire] Crossfire+/Crossfire2 Versioning and Metaserver

2007-04-18 Thread Robert Brockway
heard of CF+. With a name like that it did not immediately appear to be a fork. I really think a distinct name is better - and besides it lets the new fork grow in its own direction. Cheers, Rob -- Robert Brockway B.Sc.Phone: +1-905-821-2327 Senior Technical Consultant

Re: [crossfire] Metaserver policy, was Re: Crossfire+/Crossfire2 Versioning and Metaserver

2007-04-22 Thread Robert Brockway
used Crossfire as a vehicle for his kids to have fun and be creative at the same time. I think it was an excellent idea. Cheers, Rob -- Robert Brockway B.Sc.Phone: +1-905-821-2327 Senior Technical Consultant Urgent Support: +1-416-669-3073 OpenTrend Solutions Ltd Email

Re: [crossfire] Player accounts, new player creation mechanism

2008-02-04 Thread Robert Brockway
On Sun, 3 Feb 2008, Nicolas Weeger wrote: Character creation mechanism is mostly moved to client, where the player can select race and statistics. Hi Nicholas. Presumably the info generated in the client is checked somehow on the server to prevent hacked clients becoming a problem? Eg, a

Re: [crossfire] Account based login musings/thoughts/ideas

2010-03-22 Thread Robert Brockway
On Sun, 21 Mar 2010, Mark Wedel wrote: Rules/motd/news files: Aside from the fact that having 3 different files to display at login seems excessive (and one could argue that motd is a subset of news since motd is Message Of The Day, not that it is used for that), my login method will

Re: [crossfire] races, classes, and play style

2010-05-04 Thread Robert Brockway
On Sat, 1 May 2010, Mark Wedel wrote: I personally favor #3, #2, and #1 in that order (I like #3 the best). My I agree. Classs (or races) could have any combination of the following: * Exclusive skills * Skills with favourable XP tables * Skills with unfavourable XP tables * Prohibited

Re: [crossfire] building very old versions

2016-06-28 Thread Robert Brockway
On Mon, 16 May 2016, Mark Wedel wrote: It also looks (via a quick grep of 'skill *.README') that the skill code first appeared in 0.92.1. Before that time, each character just had a single experience total and level, and that overall level determined things like ability to cast spells,

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-03 Thread Robert Brockway
On Sat, 2 Apr 2016, Mark Wedel wrote: I would hope that there are not any such assumptions (the relevant sections of code could just look at the maps and see how big they are), but that of It was several months ago that I had a look at a lot of that code. I thought I saw potential issues

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Robert Brockway
On Sat, 2 Apr 2016, Mark Wedel wrote: I presume the 1000x1000 maps are 50 (or some other size) spaces/side? Or is each map 1000x1000, but you have some smaller set of maps being tiled together? Yes I'm using 1000x1000 maps, with each map being 50x50. While I'd been reading C and Python

[crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Robert Brockway
Hi all. I'm a long time CF player who has mostly lurked. I've played on and off since 94 or so. I did some map work ages ago but never submitted any. Anyway recently I've been focussing on doing work on CF. Since I'm not great at C I have been playing mostly with plugins and maps.

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Robert Brockway
On Fri, 1 Apr 2016, Kevin Zheng wrote: Sounds interesting. Any chance your server is online so I can take a look at your new maps? I'd love to hear more about your 'interesting' game dynamics with a big world (and lots of mice). I am looking at opening it up. I was considering relocating it

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-02 Thread Robert Brockway
I hope no one minds me inline replying. I'm oldskool :p On Sat, 2 Apr 2016, Matthew Giassa wrote: It would be pretty cool. Reminds me of the AliceBot experiment (http://blogs.discovermagazine.com/80beats/2011/05/05/nice-robots-finish-first-simulation-shows-how-altruism-can-evolve/).

[crossfire] Found some good client side scripting examples

2016-05-08 Thread Robert Brockway
Hi all. I was looking at doing more with client side scripts, in particular in bash. While Googling for 'crossfire script items actv' (no quotes) I came across some great examples. The author apparently had issues posting them to the Metalforge forums so it isn't clear if they were ever

Re: [crossfire] Best map editor?

2017-07-30 Thread Robert Brockway
I use Gridarta on Linux. TBH I thought that was the only option now. I've increasingly taken to hand editing maps I'm working on (using vi on Linux). I do this as it is faster. I have also considered writing scripts to produce patterned maps. Cheers, Rob On Sun, 30 Jul 2017, Preston

Re: [crossfire] Release proposal

2017-06-22 Thread Robert Brockway
Sounds exciting. About 18 months ago I sparked a discussion about an expanded Crossfire world I was developing. Well I went away and did that but wasn't willing to host it on a VPS (Linode, Digital Ocean) as the size of the world made this quite expensive. So I decided to wait until until

[crossfire] Oldest character still in game

2017-09-27 Thread Robert Brockway
Hi all. Just occured to me that this might be a fun question to ask. I have a character that I started playing in 1995, Lars the Northman. Lars still survives on my server although he's been a dedicated DM character for a long time. FWIW Lars has progressed through various changes in the

Re: [crossfire] Release proposal

2017-08-23 Thread Robert Brockway
On Fri, 23 Jun 2017, Kevin Zheng wrote: As much as possible I've been automating the world building. I hope it offers different game play to keep people interested. I think this could offer something to players who want to try something new. Is the new world compatible with the standard