[EMAIL PROTECTED] wrote:
Module Name:crossfire
Committed By: cavesomething
Date: Mon Oct 3 03:29:41 UTC 2005
Modified Files:
crossfire: ChangeLog
crossfire/common: item.c loader.l map.c
crossfire/doc/Developers: map-technical
crossfire/include:
Hi all,
And at least, I have a question, does there exists a way to force the
client to wear a particular holy symbol whenever possible. Right now,
whenever I change skill, even if I do not need any object to get my new
skill, my holy symbol is unapplied, which is quite a problem when the
Benjamin Lerman wrote:
Hi all,
And at least, I have a question, does there exists a way to force the
client to wear a particular holy symbol whenever possible. Right now,
whenever I change skill, even if I do not need any object to get my new
skill, my holy symbol is unapplied, which is
***
*** 1190,1199
*/
if (m-difficulty) fprintf(fp,difficulty %d\n, m-difficulty);
if (m-region) fprintf(fp,region %s\n, m-region-name);
! if (m-shopgreed) {
print_shop_string(m, shop);
fprintf(fp,shopitems %s\n, shop);
}
if
On 10/4/05, Mark Wedel [EMAIL PROTECTED] wrote:
if (m-shopmin) fprintf(fp,shopgreed %d\n, m-shopmin);
if (m-shopmax) fprintf(fp,shopgreed %d\n, m-shopmax);
Is that code there really correct? It seems you are saving shopgreed as the
field name when you are actually saving
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