Re: [crossfire] sound2 protocol and issues: arbitrary volume

2010-09-26 Thread Nicolas Weeger
Hello. server/trunk/doc/Developers/sound describes the sound2 protocol and a volume component to the sound protocol. It indicates that the server arbitrarily sets volume for variability. Actually, the abitrarily was supposed to mean 0 is basically totally attenued, 100 is the full sound's

Re: [crossfire] sound2 protocol and issues: sound_chance

2010-09-26 Thread Nicolas Weeger
Hello. I retract the I think sound_chance should be dispensed with. I finally found the mail list note that mentioned some changes to sound so it could support random ambient sounds to improve overall immersion in the game environment... Still, the idea that 0 behaves the same as 100 seems

Re: [crossfire] [Crossfire-cvs] SF.net SVN: crossfire:[13885] server/trunk/doc/Developers/protocol

2010-09-26 Thread Nicolas Weeger
Extract from the Developers/protocol: Change background music. Server will send NONE as the string to stop any music from playing. This song data is set in a map property. (Due to someone forgetting to update this file when he/she implemented the command, it is unknown

[crossfire] Container dropping behaviour

2010-09-26 Thread Nicolas Weeger
Hello. In relation with bug https://sourceforge.net/tracker/?func=detailaid=2007078group_id=13833atid=113833 I will implement the following changes if no one objects: - when dropping a container, just drop it on the floor with its contents ; locked status applies, ignore if it is opened or

[crossfire] Pickup up modes

2010-09-26 Thread Nicolas Weeger
Hello. With relation to bug https://sourceforge.net/tracker/?func=detailaid=3075860group_id=13833atid=113833 Summary: Auto-pickup is failing to pickup Upgrade-type scrolls (Ex: Improve Wisdom Bonus, Enchant Armor, etc), melee weapons (Ex: Sword, Hammer, Morningstar, etc) and also

[crossfire] Alchemy success chance

2010-09-26 Thread Nicolas Weeger
Hello. With relation to bug https://sourceforge.net/tracker/?func=detailaid=2012733group_id=13833atid=113833 If no one objects, I'll change the success of the recipe to be equal to 50% when using alchemy at the recipe's difficulty level, and adjusting for more or less levels, in the overall

Re: [crossfire] [Crossfire-cvs] SF.net SVN: crossfire:[13885] server/trunk/doc/Developers/protocol

2010-09-26 Thread Kevin Bulgrien
Extract from the Developers/protocol: Change background music. Server will send NONE as the string to stop any music from playing. This song data is set in a map property. (Due to someone forgetting to update this file when he/she implemented the command, it is

Re: [crossfire] sound2 protocol and issues: arbitrary volume

2010-09-26 Thread Kevin Bulgrien
Hello. server/trunk/doc/Developers/sound describes the sound2 protocol and a volume component to the sound protocol. It indicates that the server arbitrarily sets volume for variability. Actually, the abitrarily was supposed to mean 0 is basically totally attenued, 100 is the full

Re: [crossfire] sound2 protocol and issues: sound_chance

2010-09-26 Thread Mark Wedel
On 09/26/10 02:38 PM, Kevin Bulgrien wrote: I retract the I think sound_chance should be dispensed with. I finally found the mail list note that mentioned some changes to sound so it could support random ambient sounds to improve overall immersion in the game environment... Still, the idea

Re: [crossfire] sound2 protocol and issues: arbitrary volume

2010-09-26 Thread Mark Wedel
On 09/26/10 02:49 PM, Kevin Bulgrien wrote: Hello. server/trunk/doc/Developers/sound describes the sound2 protocol and a volume component to the sound protocol. It indicates that the server arbitrarily sets volume for variability. Actually, the abitrarily was supposed to mean 0 is

Re: [crossfire] [Crossfire-cvs] SF.net SVN: crossfire:[13885] server/trunk/doc/Developers/protocol

2010-09-26 Thread Mark Wedel
On 09/26/10 02:48 PM, Kevin Bulgrien wrote: Extract from the Developers/protocol: Change background music. Server will send NONE as the string to stop any music from playing. This song data is set in a map property. (Due to someone forgetting to update this file when