Hello.
server/trunk/doc/Developers/sound describes the sound2 protocol and a
volume component to the sound protocol. It indicates that the server
arbitrarily sets volume for variability.
Actually, the abitrarily was supposed to mean 0 is basically totally
attenued, 100 is the full sound's
Hello.
I retract the I think sound_chance should be dispensed with. I finally
found the mail list note that mentioned some changes to sound so it could
support random ambient sounds to improve overall immersion in the game
environment... Still, the idea that 0 behaves the same as 100 seems
Extract from the Developers/protocol:
Change background music. Server will send NONE as the string to stop any
music from playing. This song data is set in a map property. (Due to
someone forgetting to update this file when he/she implemented the
command, it is unknown
Hello.
In relation with bug
https://sourceforge.net/tracker/?func=detailaid=2007078group_id=13833atid=113833
I will implement the following changes if no one objects:
- when dropping a container, just drop it on the floor with its contents ;
locked status applies, ignore if it is opened or
Hello.
With relation to bug
https://sourceforge.net/tracker/?func=detailaid=3075860group_id=13833atid=113833
Summary: Auto-pickup is failing to pickup Upgrade-type scrolls (Ex: Improve
Wisdom Bonus, Enchant Armor, etc), melee weapons (Ex: Sword, Hammer,
Morningstar, etc) and also
Hello.
With relation to bug
https://sourceforge.net/tracker/?func=detailaid=2012733group_id=13833atid=113833
If no one objects, I'll change the success of the recipe to be equal to 50%
when using alchemy at the recipe's difficulty level, and adjusting for more or
less levels, in the overall
Extract from the Developers/protocol:
Change background music. Server will send NONE as the string to stop any
music from playing. This song data is set in a map property. (Due to
someone forgetting to update this file when he/she implemented the
command, it is
Hello.
server/trunk/doc/Developers/sound describes the sound2 protocol and a
volume component to the sound protocol. It indicates that the server
arbitrarily sets volume for variability.
Actually, the abitrarily was supposed to mean 0 is basically totally
attenued, 100 is the full
On 09/26/10 02:38 PM, Kevin Bulgrien wrote:
I retract the I think sound_chance should be dispensed with. I finally
found the mail list note that mentioned some changes to sound so it could
support random ambient sounds to improve overall immersion in the game
environment... Still, the idea
On 09/26/10 02:49 PM, Kevin Bulgrien wrote:
Hello.
server/trunk/doc/Developers/sound describes the sound2 protocol and a
volume component to the sound protocol. It indicates that the server
arbitrarily sets volume for variability.
Actually, the abitrarily was supposed to mean 0 is
On 09/26/10 02:48 PM, Kevin Bulgrien wrote:
Extract from the Developers/protocol:
Change background music. Server will send NONE as the string to stop
any
music from playing. This song data is set in a map property. (Due to
someone forgetting to update this file when
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