-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 10/9/11 12:13 AM, Mark Wedel wrote: > > After long last, I've started work on the skill system I suggested > at: > > http://wiki.metalforge.net/doku.php/user:mwedel:skills > > (it helps to have some free time between jobs)
If that means what I think it does.. very sorry to hear this. > On that page, in the notes, I mention that level loss will not > result in loss of AP - rather, it just means that it will take > longer before they get any new ones. Very interesting. > With such a method, I was thinking that instead of decreasing exp > from the player total, instead add a new field like exp_penalty or > exp_loss. When a player dies, that field is increased by > appropriate amount- exp_loss += (exp - exp_loss) * > death_penalty_ratio. > > Then, any earned experience after that point gets applied to > exp_loss first, and only when that is zero, does exp get applied to > normal total. By chance could some of this exp loss by death or drain be regained through quest items/rewards or other in game mechanics? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOlnFuhHyvgBp+vH4RAoO7AKCYHtP+G8/n5dasEkvAUlJfyAh4xQCgx98H UDIIPBglVoFdC2O8LTLbqPQ= =m4YO -----END PGP SIGNATURE----- _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire